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Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote in [community profile] redstringtheories2021-08-05 08:25 am
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TDM #2




➥ Arrival


(cw: potential for severe disorientation/vertigo, claustrophobia, arachnophobia, body horror)

It happens in the blink of an eye. You may have been asleep. You may not have. You may have stepped through a door or turned a corner. You may have seen a flicker of something at the corner of your vision and turned to look. Or maybe you didn't.

It doesn't matter. What matters is that you find yourself somewhere entirely new and entirely unfamiliar. The arrival point is not always the same. (If you're lucky, it might be a canteen or an open office. If you're not, well... you aren't claustrophobic, are you? Or arachnophobic. These ducts do seem to be a bit cobwebby.) There is no one waiting for you but you don’t seem to be alone, either. Even in a janitor’s closet or the bathroom, you’ll find at least one person who seems to be just as out of place as you are.

If characters have arrived in a location devoid of NPCs, they may want to work together to figure out what is going on... or to avoid their 'kidnappers.' If you’ve arrived in the middle of the entry foyer or the gym, there may well be a few people who startle a bit at your arrival and try to approach (or discreetly leave the room... where are they going?). Will you cooperate or fight? Do you even understand what they're saying? You might need to find a translator, if you’re not immediately willing to follow a stranger.

After characters follow their new hosts (or are forcibly taken in) there will be a limited tour and the chance to settle in at the ADI-provided housing. (Do you enjoy living with strangers? Well. It's a new situation to navigate, anyway.)


➥ Say, Say O Playmate


(cw: hallucination, potential mind-control, blood, ritualistic sacrifice, claustrophobia, potential for being buried alive)

Weird things happen in Dogtown, everyone knows it. The Apocalypse Disruption Initiative (ADI) is not above taking advantage of that to test out the waters for its newest arrivals. They're not looking to send anyone to their death, though. That's far too much paperwork, you'd been assured with a wink from the employee who'd directed you to the park trailhead. You've been left with another person. Maybe they're a new arrival, as well, or a more seasoned 'veteran.' Either way, you're together for the next while and you've been asked to find and record any paranormal activity in the park. You have your phones and any other equipment you might have brought with you. Those who succeed in documenting anything peculiar will receive a $100 reward to be used as they see fit.

This month, there seems to be something odd afoot with some playground equipment. ADI has had reports of a few disappearances around town and Dogtown seems to be the locus of them. When characters go investigating, they will invariably stumble across a lone tube slide somewhere out in the woods. Though it seems a little grimy - though less grimy than one might expect from something you’d find in an abandoned settlement - there’s nothing noticeably off about it. (Not unless you find abandoned slides suspicious.)

Nothing, that is, until someone climbs up to the top of the slide and looks down the tube. As soon as they do, they may feel the urge to slide down. (Or perhaps this is just nostalgic and they feel like taking a trip down it anyway!) Either way….anyone who disappears into the tube will be disappeared. Characters who find themselves in this situation will slide for much longer than expected. It might almost seem interminable, with plastic walls closing in around them. The slide does end, though, and characters will find themselves in one of two places when it does: underground in a cramped, winding cave system or in the interior of a stone temple.

The former experience will be disorienting as characters try to find their way out. They may realize that they’ve already passed certain features...or they think they have? Even a level-headed person might be given to panic, to the fear that they might never find their way out or that they might make a wrong turn and be simply stuck. They will have the sense that they are not the only thing down here, that something is lurking just out of sight, following them. However, perseverance will be rewarded, as will reliance on one’s partner. Eventually, they’ll find another plastic tube and if they climb through it, will emerge back where they started.

Characters who find themselves in the temple will discover that they are locked in. There is seemingly no way out, since the tube that they slid through is just too steep to climb back up. But the room is not... empty. No, there is an object suspended above a pit in the ground, held by chains. And there are two stone disks set slightly out from the wall on opposite sides of the room that seem like they could be depressed inwards. Like a button. Pressing them in tandem will lower the object (which seems to be a... great big black garbage back) down into the hole. As they do, the bag starts to... move. Is it living or... is there just something alive within it? Characters will not be able to get the bag open, whatever they try, but they'll notice blood leaking from it

Lowering the bag -- whatever it is, whatever its contents -- will eventually cause two previously hidden doors to open. An unearthly scream comes from one. The other reveals a stone tunnel. How fast can you crawl?

Still. No matter how close those screams follow characters as they crawl and slide their way through the tunnel, they’ll eventually find themselves sliding down...bright plastic. They too will emerge back into the clearing they disappeared from.

In both cases, that clearing will be empty, with no sign of the slide.


➥ Silver Ghost


(cw: large-scale vehicular collision, industrial disaster, fire, harm to animals)

It's nearly midnight when a thunderous crash shakes the buildings of Gloucester. It begins with the shriek of metal on metal, a drawn-out, tormented sound like a great beast screaming out its last dying breath, followed by a terrible concussive blast like a clap of thunder. There's the sound of shattering glass and roaring wind as the buildings that make ADI Headquarters and apartments, as well as Bonnie's Flophouse, shudder on their foundations, and in the moments that follow there come the pitiful cries of the wounded and dying amidst the groans of twisted metal. The air reeks of burnt flesh and the taste of hot metal lays cloying on one's tongue. Somewhere, animals are screaming. Somewhere, flames lick upward, filling the heart of old Gloucester with a sickly, unnatural light.

Except...

Except the people of Gloucester lay sleeping peacefully. Most native guards stand their posts blissfully unaware of anything untoward happening on their watch. There are no alarmed crowds flooding into the streets, and what few people are out on some errand in the night drive on past the flames without so much as a glance. No windows are broken; the buildings stand miraculously undamaged. Those who venture out into the night to investigate or to help will find that the phantoms of destruction flicker back into darkness and silence, though not before the light of the flames leads the way to an abandoned railyard.


➥ A Switchman's Story


(cw: fire, destruction of home, mention of insects, infection, and altered perceptions)

It's hard to say when this railyard ceased to be a major hub of the web of rails that connects Gloucester to other cities up and down the coast. Freight trains still periodically rattle through on a few of the lines, so one best stay aware of one's surroundings, but this is by and large a dead place. The few railway workers here seem perpetually to want to keep moving, and there's the sense of a heavy, oppressive presence that hangs over the place both night and day.

A derelict train car sits rotting on long-unused tracks. The local workers take no notice of that ramshackle hulk of metal and wood, gazes skittering past as though they don't want to see. At first glance it seems there's little to find here but termites and tetanus, but for those brave enough to scramble inside, there's something more. Inside, the train car is almost like the burnt husk of an old house after a fire, with the collapsed remains of bunk beds and a cracked washbasin still recognizable despite signs of an inferno followed by decades, perhaps even a century, of neglect. What looks like peeling wallpaper turns out, on closer inspection, to be a large number of posters pasted to the walls. Many are burned and decayed beyond recognition, but on a few it's still possible to make out the shapes and faded colors of clowns, elephants, and tigers.

Little information seems to be available about the railyard or the crash at ADI headquarters. The more junior staff members of the research department are eager enough to help and will do their best to set new staff up to search online databases for information, but there's an unfortunate lack of a real starting point for research and the overworked senior staff aren't available to help. For now it's a long slog through online journals and newspaper archives with no results in sight.



➥ Mod Notes
  • ARRIVAL (Aug 1 - 21): Two people will always arrive in the same general location together. Arrivals occur throughout the early month, not all on the same day or in the same place. Arrivals are not naturally fluent in English/other languages immediately upon arrival. Characters may attempt to evade capture, but they will eventually be snagged before they can leave the building. PC's already in-game are more than welcome to interact with and try to guide new PC's to get them oriented. Please refer to the Arrival page for details regarding the arrival and onboarding process.

  • SAY, SAY O PLAYMATE (Aug 1- 21): Characters will only encounter the slide once. If they make it out, it will not appear to them again. For those who enter the cave system, the pervasive sense of being observed and followed will not relent, nor will characters be able to find the source of it. The caves are utterly silent save for the noise the characters themselves make. For those who enter the temple, there will be no way to get the bag off the chain or pull it onto stable ground. The pit it hangs over is just too large for that. Both characters will have to press buttons on opposite walls in order to lower the bag and open the way out. Characters who try to stay and face what is chasing them, they will be met with a bubbling, oozing mass of mud. If it washes over characters, they will be buried alive and die in the temple. If characters jump down the pit, they will die in the temple. If characters refuse to lower the bag into the pit, they will be trapped and eventually die in the temple. Please bear in mind that if a character dies in the TDM prompt, they are dead. A different version who doesn't have TDM memories may be apped in their place.

  • SILVER GHOST (Aug 21): Characters will find that native NPCs are largely unaware of the apparent crash, both within ADI and without. Any characters who appear at ADI in the minutes before the crash will also be unaware of the sights and sounds. Only characters who have gone through ADI's onboarding process for interdimensional arrivals will have heard or seen the ghostly crash. Some native ADI personnel appear to be aware of it, but not all.

  • A SWITCHMAN'S STORY (Aug 21-24): If characters talk to any of the railway employees, they'll find that everyone who works at this railyard is a new hire, a recent transfer, or here on temporary assignment. All of them want to transfer away as soon as they can, though none of them can articulate why they don't like this place. None of them have any awareness of the crash the characters heard. Within the relatively brief timeline of the TDM characters will not be able to find historical resources regarding the railyard and rotting train car; characters conducting in-depth research will be able to uncover more information during the in-game event that will take place later in the month.
mcpieceofshit: (1)

[personal profile] mcpieceofshit 2021-08-06 12:49 am (UTC)(link)
(Some kind of detective? Izaya hums, perhaps the shiving won't truly be necessary? There's so much he's holding already, would he simply drop it and make a run for it or are the notes that important? To be seen.

Izaya's joy in life is to observe humans, he says while being one himself. Of course that after so long doing so, it's easy for him to notice the shifting eyes, the avoidance, and he stops at the train car that the workers seem to be ignoring.)


I guess this one is it.
Edited 2021-08-06 00:49 (UTC)
horrifictie: game art (Intellect)

[personal profile] horrifictie 2021-08-06 12:59 am (UTC)(link)
[ harry follows along, observing the man ahead of him as he does. there is an air of confidence that exudes from him. he wonders if this man is a local or someone dropped into this town the same as he was. time will tell. for now he focuses on what's up ahead. once they arrive at the trainyard, harry is drawn first to the people than to the abandoned car. ]

I'm going to talk to the workers first. See what the deal is. I can meet you inside if you want to go ahead.
mcpieceofshit: (OnxWoxTo)

[personal profile] mcpieceofshit 2021-08-06 01:55 am (UTC)(link)
(Absolutely a newcomer. Just somebody who happens to embrace life's mishaps a little too closely, love any result that may be given to him, and much more if they're surprising to the information broker that he is. He just knows too much, poked around too much, and as soon as something ceases to amaze him, he promptly forgets it to the next best thing.

Too many things are piquing his interest since his arrival, which is good, he needs to be mentally stimulated. It's really not great for everyone when he's too bored.

The odor is the first thing to assault his senses, and it had not been what he expected from it. It forces him to scrunch his nose in distaste before he steps further into the car. Beds, posters, perhaps of a carnival? He finds nothing particularly intriguing about the place to grant it such neglect and avoidance from those who see it every day.

He's already out by the time the man arrives, clearly disappointed by his findings.)


Nothing interesting in there, but if you still want to have a look, be my guest.
horrifictie: art: <user name=1dDghfr78cSwc site=twitter.com> (disgruntled)

[personal profile] horrifictie 2021-08-06 03:05 am (UTC)(link)
[ while the man goes into the container, harry starts approaching the workers. he talks to a few, not for any longer than a few minutes, and all reports line up. these workers have all begun working at this area recently, and none of them want to be here... but none can speak to why. they don't even acknowledge the sound of the crash, and their eyes avert the broken car.

INLAND EMPIRE [Formidable: Success] - The air is heavy, oppressive, as if trying to ward you and everyone else away. You are not wanted here. You are an intruder.

harry thanks the men for their time and walks up to the broken car, meeting up with the man. he figures there's no harm in sharing his information.
]

The workers are acting strange. None of them are aware of the crashing sound, and they're acting like they can't even see the crashed car you just went through. [ he rubs the back of his neck with a gruff noise. ] When you say nothing of interest, you mean you couldn't find anything?
mcpieceofshit: (tumblr_7b68f3ea30dadb2b71d988d6177f3a64_)

[personal profile] mcpieceofshit 2021-08-06 03:52 am (UTC)(link)
Huh? That's suspicious.

(Considering that the car is right there, and they definitely laid eyes upon it, only to immediately recenter their attention towards something else. There's a chance that perhaps they see something different - anything is possible when you're interdimensionally transported into a new reality, after all.)

Beds, posters, terrible burnt smell. Probably from a carnival, but everything looks older than your grandmother.
horrifictie: game art (lean)

[personal profile] horrifictie 2021-08-06 04:24 am (UTC)(link)
[ LOGIC [Godly: Failure] - Right, your grandmother. Your grandmother, who you don't know anything about. You're so old your grandmother is probably long dead. ]

So, really really old. [ cool, got it. man he misses his grandmother now, the one he remembers nothing of. ] Let me take a quick peek inside.

[ he says, waving his flashlight before taking a step into the car and clicking it on. sure enough he doesn't spend more than a couple minutes combing the area with the aid of the light and finding little of interest apart from what was mentioned. once he's satisfied he steps out with a huff. ]

Could this really be the source of the sound? It doesn't really seem large enough to make that kind of ruckus.
mcpieceofshit: (nl4rDXd7)

[personal profile] mcpieceofshit 2021-08-06 04:44 am (UTC)(link)
(Yes. That's exactly what Izaya meant to say. The man in front of him is not exactly at the peak of his youth, is he? Either way, Izaya waves a hand to signify that he's fine with the other taking a stroll.

He did say it was a bit of a waste of their time, but alas.)


That's definitely where the flame leads, and the only place it does.

(On their way, Izaya was sure to climb and check their vicinities. No other path to be taken.)

Underwhelming, really.
horrifictie: art: <user name=dani-dear site=tumblr.com> (smoker)

[personal profile] horrifictie 2021-08-06 05:20 am (UTC)(link)
Yeah. Was hoping this could have some kind of... hint? About all the things that have been going on. [ he takes a moment, a beat, then smiles. ] But I'm sure this will connect to something bigger down the line.

[ VOLITION [Challenging: Success] - Hm. Something about his disappointment seems off. It's genuine, but the origin of yours and his are different. Put a pin in that. ]

Anyway, I haven't gotten your name yet. I'm Harry.
mcpieceofshit: (AEkNpoGo)

[personal profile] mcpieceofshit 2021-08-06 05:44 am (UTC)(link)
I reckon you work with investigations, so it must not have been as thrilling for yourself either. Either way, I'm going to report it - perhaps I can make a buck out of it.

(In Rome, do as the Romans do, or something of the sort. Reversing the order of his name, Izaya offers the information easily.)

Izaya Orihara. A pleasure to meet you.
horrifictie: art: <user name=1dDghfr78cSwc site=twitter.com> (relaxed)

[personal profile] horrifictie 2021-08-06 10:10 pm (UTC)(link)
[ ESPRIT DE CORPS [Medium: Success] - It seems he has pieced together your profession. Not that you were hiding it, but he has a keen sense for the tell-tale signs of a detective. ]

Harry Du Bois. And yeah, I'm a detective with the RCM. A cop.

[ he tacks the last bit at the end to be clear, because it occurs to him the term 'RCM' may be completely foreign to this man. harry just learned about all of reality in the last week and now this week he's in an entirely new one. really great track record he has going for himself. ]

You seem to be interested in it yourself. What do you do?
Edited 2021-08-06 22:10 (UTC)
mcpieceofshit: (tumblr_inline_p7nqtzK2zN1rtqoxq_100)

[personal profile] mcpieceofshit 2021-08-07 12:21 am (UTC)(link)
Information broker.

(Often times, Izaya either aided the police or worked behind it. A little push and pull, and he's good enough to have his crimes carefully swept under the rub, untraceable, or pinned on someone else.

Usually Shizuo, because fuck Shizuo.

Either way, he's sure Harry knows the type. It's almost impossible for the police to not at least inquire someone like him from time to time.)


Does not ring a bell for police work.
horrifictie: art: deniz_t @ artstation (shivers)

[personal profile] horrifictie 2021-08-08 11:57 pm (UTC)(link)
[ ENCYCLOPEDIA [Easy: Success] - A broker is a person who arranges deals between a buyer and a seller. A middleman in the transaction, who could also work to negotiate parts of the deal and the arrangement. An invisible hand of guidance.

ESPRIT DE CORPS [Challenging: Success] - Yes, and the RCM has made use of men like him to gain intelligence in places an officer cannot venture to without bullets flying at them. The question is where does he get his information, and to whom does he sell it to?
]

You never heard of the RCM? Well, kind of expected that. People know us as the police where I'm from. If you're an info broker that means you've probably dealt with cops before. Or maybe been on the other end of an investigation.
mcpieceofshit: (35)

[personal profile] mcpieceofshit 2021-08-09 11:22 am (UTC)(link)
I don't suppose you work in Tokyo, do you?

(Most likely if he did, Izaya would remember it, but then again, he might as well not be from the same reality as Izaya. Take Shinra, for example, who hasn't seen Izaya in two years, when to him, it had only been a couple of months since they last talked.

It's rather strange, but Izaya is going to try and not think so much about it.)


Guess we should go back. Rather underwhelming, wouldn't you say?
horrifictie: game art (inferno)

[personal profile] horrifictie 2021-08-09 06:24 pm (UTC)(link)
I don't.

[ ENCYCLOPEDIA [Trivial: Success] - There is no such place as 'Tokyo' in the known world you come from. This isn't just a case of you not knowing something due to the head trauma.

INLAND EMPIRE [Easy: Success] - This man and you do not come from the same realm, as those ominous figures at the ADI explained upon your arrival. We are in new, uncharted territories. How frightening. How curious.
]

I wouldn't call it underwhelming. We confirmed that the workers aren't even aware of the crash, the same as pedestrians outside when it happened. The inside of the car didn't *appear* special, but I have a good hunch there's more to this than we can see right now. All it means is gathering more information.