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Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote in [community profile] redstringtheories2023-10-01 08:18 am
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TDM #26 - The Final TDM!




➥ Arrival

Photo of a modern office building from the outside. There is a manicured lawn with several trees and bushes. To the left side of the photo, there is a waterbody with reeds around the fringes. There is a purple gradient filter over everything.
(cw: potential for severe disorientation/vertigo, claustrophobia, arachnophobia, body horror)

It happens in the blink of an eye. You may have been asleep. You may not have. You may have stepped through a door or turned a corner. You may have seen a flicker of something at the corner of your vision and turned to look. Or maybe you didn't.

It doesn't matter. What matters is that you find yourself somewhere entirely new and entirely unfamiliar. The arrival point is not always the same. (If you're lucky, it might be a canteen or an open office. If you're not, well... you aren't claustrophobic, are you? Or arachnophobic. These ducts do seem to be a bit cobwebby.) You might even arrive in a section of building that has been demolished, leaving a pit of rubble open to the sky–hope you're up on your tetanus shots! There is no one waiting for you but you don’t seem to be alone, either. Even in a janitor’s closet or the bathroom, you’ll find at least one person who seems to be just as out of place as you are. The one exception is the demolition zone off what used to be one corner of the building: it seems the security teams are keeping a particularly close eye on that area to document new arrivals and bring them in quickly.

If characters have arrived in a location devoid of NPCs, they may want to work together to figure out what is going on... or to avoid their 'kidnappers.' If you’ve arrived in the middle of the entry foyer or the gym, there may well be a few people who startle a bit at your arrival and try to approach (or discreetly leave the room... where are they going?). Will you cooperate or fight? Do you even understand what they're saying? You might need to find a translator for English, if you’re not immediately willing to follow a stranger.

After characters follow their new hosts (or are forcibly taken in) there will be a limited tour and the chance to settle in at the ADI-provided housing. (Do you enjoy living with strangers? Well. It's a new situation to navigate, anyway.) The housing, itself is… dubiously all right. You might see the remnants of what seems to have been an all-out war of pettiness on the little apartment complex. A few places that haven't been painted over have things like 'MONSTERS' and 'GET OUT' written on them. One of the buildings (formerly Block D) looks downright derelict and shuttered. Exploring might lead you to find a hauntingly empty space that's been damaged beyond easy repair.

Some of the wider Gloucester looks like it's in a rough state, as well, like something might have happened to it recently. Damage to buildings, crews cleaning up broken homes and businesses. Perhaps there are people with insights who might be able to let you know what's happened.


➥ Ghoulish Tidings

Black and white photo of a graveyard.
(cw: thanatophobia; ghosts; superstition; memory loss (non-PCs); temporary paralysis; mention of spiders)

On the night of September 30th leading into October 1st, an ear-splitting shriek and a burst of something supernatural erupt from one of the graveyards in Gloucester. The effect is nearest to Dogtown for any who might be in the area, and quickly dissipates. But there's a lingering presence in the air. For the rest of the week ghostly figures in early 19th century attire walk the streets of Gloucester. All of them seem to be lost, confused, and in some amount of pain. Some seem to be frightened, as well.

Those encountering the ghosts will find that they speak in parlance more typical to the 1800s than modern day speech, and that they don't seem to realize they're dead. Most of them, anyway. They also seem to be stuck on a loop, wandering, completing some movements and then resetting, starting again. They can interact with those around them, but they always finish their path and never seem to remember anyone from their last loop. They also seem to be untouchable. Though, those who attempt it either by physical or magical means will find a crystalline frost forms along their skin and their bodies seize up, paralyzed for several seconds after the attempt.

Talking to the ghosts may yield some personal information. It seems these people are from Dogtown; though, the years of their lives vary. They talk of a town thriving (or suffering, depending on the ghost) under the Wolfes, a prominent family that owns the largest house in Dogtown and owns much of the land in the area. Each ghost has another piece of information they might impart:

"Never go hunting with a Wolfe, you hear? You're like as not to find yourself playing the game soon enough."

"The hall to Master Richard's office is… strange. Never can walk that corridor without feeling woozy after. We draw lots, you see, on who has to deliver his letters. Feels like you have to go miles, all twists and turns, but there's never any bends."

"You mark me: they've put that fence up to keep those folk in, not anyone out."

"Those Wolfes are witches. The lot of 'em. Sire down to little Ben and Martha. Should take 'em to the priest for a cleansing. Kids at least… but the money's so good."

"It's what I tell all the new folk that get hired. Now, it sounds strange, but you need to follow the spiderwebs if you want to find anything on the grounds. They'll never lead you wrong."

And then there are the few ghosts who seem to have realized what they are, who look less confused and more… distraught. "There's nothing. Just… nothing after the end. A void and you're alone. Nothing and no one. I don't want to go back. Please… please don't make me." They reach for the living, bringing the chill of death with them. Others speak of a different fate, one that you might consider the worst possible fate after your death.

Just as they appear, the ghosts will vanish completely at the end of the week, becoming fainter as time goes on and blinking out of existence like they were never there to begin with.


➥ Once Upon a Dream

Rendering of a dimly lit corridor that seems to stretch on indefinitely. There are windows on both sides.
(cw: altered mental states and disorientation; amnesia/memory loss (PCs); loss of identity; entrapment)

The long corridor stretches out ahead of you, dingy wallpaper broken up by dusty, cobwebbed frames on the walls, sunlight straining weakly through grubby glass window panes that offer murky views of the world outside. The floor under your feet is uneven, your footfalls sometimes loud on warped wooden planks, or swallowed up into silence by thick, moth-eaten rugs. You've been walking so long; you must reach it soon; it can't be that much further. Did you get turned around? How could you get turned around when you've seen no turns? But you've been walking so long, following this corridor for so long without reaching…without reaching–

Where were you going? The thought of the journey begs the question of your destination, but when you turn your mind to it, there's an aching lack of any answer. You're on your way to somewhere; you came in here when you…when you….

The apparent fact of the journey also begs the question of when and where it started, and once again the question is unanswered, unanswerable. You haven't always been here; that wouldn't make sense, but where you were before this, how you came to be here, all of that is a blank.

Blank, too, is any knowledge of who you were before you came to be here. There's a world outside here and you were once part of it, might even recall places and scenes that you must have seen, but in this place you are simply here and now with no memory of there and then, and somehow, somehow you have lost your way in this hallway with no twists or turns in sight.

Peer through the dingy windows and you can see a stately lawn long dead, the grass brown and withered though no weeds have come to overgrow it. Beyond that, a tall metal fence, strong and impassable. Beyond the fence, a sea of weeds, of gnarled vegetation, climbing ivy and thorny briar sticky with spider webs. Beyond the weeds…Dogtown. You remember Dogtown, recognize it somehow with absolute certainty whether you've been there before or not. You're deep in Dogtown, trapped here in this house, in this corridor. You're not alone, though; your companion is as lost and unmoored as you are but they are real and present and trapped here alongside you.

Strung on the walls all down the corridor, paintings offer views into places other than Dogtown. That's you in one of them, your companion in another. The paintings depict scenes from lives you don't remember, scenes of loss or triumph presented with no more or less fanfare than scenes of mundane daily life. There are stories here, yours and the person or people with whom you're trapped, but it's like looking into the life of a complete stranger with your own face.

Look long enough, perhaps enlist the help of your companion, and eventually perhaps something will come back to you. You need to dredge up something about yourself: some important detail that is distinctly you. Your name might work, a memory of some key moment in your life, the date of your birth, or the color of your mother's eyes. You must remember something of yourself, and when you do—

When you do finally remember, you wake up in your own bed, exhausted and sore as though you trod that corridor all through the night.


➥ The Future Without Us

Rendering of a mobile phone that is lying on some moss. The phone has a photo of moss and wood that is creeping out of the phone screen and covering it as the phone seems to decay.
(cw: apocalyptic anxiety; decay; threat of physical harm from plants)

There’s been a nearly imperceptible shift in the energy around town. More subtle, certainly, than the more recent afflictions to Gloucester. Still, it’s a shift that makes itself known soon enough.

It starts at the edges of Dogtown. People who walk past the blocked off park might notice their phones flicker or their music warps and decays only to right itself once more a block away. Then two blocks. The effect seems to spread each day, noticed or otherwise. As the days drag on, it’s more obvious in cars left parked for too long. Rust eats at new paint jobs, corrodes engines into stalling, and wears tires to threadbare no matter how new they once were. Phones and other electronic devices that stay too long in the afflicted areas face a similar threat: cracked or clouded screens, glitching displays and that one button that simply will not register no matter how hard you press it.

By the fifth day, it’s not just the blocks near dogtown, but the entire town seems to steadily succumb as vines and weeds and trees dig in and spread and flourish regardless of what building, sidewalk, or even person might be in their way. Luckily, there are ways to fight plants that don’t require the use of a cellphone or laptop.



➥ Mod Notes
  • ARRIVAL (October 1-31): Two people will almost always arrive in the same general location together. Arrivals occur throughout the month, not all on the same day or in the same place. Arrivals are not naturally fluent in English/other languages immediately upon arrival. Characters may attempt to evade capture, but they will eventually be snagged before they can leave the building (or the rubble that used to be part of the building). PC's already in-game are more than welcome to interact with and try to guide new PC's to get them oriented. Please refer to the Arrival page for details regarding the arrival and onboarding process, as well as information about the state of ADI Headquarters.

  • GHOULISH TIDINGS (October 1-8): The ghosts are only about from 12 AM to 3 AM during the week that they appear in Gloucester. Prospective players are welcome to make up any details about the ghosts. The only limitations are that they be people who could reasonably have been living in a small town in New England in the early 1800s. The ghosts cannot be filmed or photographed as anything will appear to be blurred out with static or glitching. Each ghost will only impart one piece of 'wisdom' on their repeated loop, so anyone wanting all piece of information to be gleaned would need to find all different ghosts or discuss the situation and what they might have learned on the network.

  • ONCE UPON A DREAM (October 1-15): This prompt as described above takes place entirely within a shared nightmare realm. Characters will encounter one another in the corridor seemingly at random; upon entering the dream they will forget who they are and how they came to be there. The only way for characters to wake up and escape the dream is to remember some important detail about themselves or their lives; while characters may realize they are dreaming, no other tricks to escape the corridor or make themselves wake up will be effective. In the waking world, characters who are trapped in the dream will appear to simply be asleep, but cannot be awakened by normal means.

  • THE FUTURE WITHOUT US (October 1-Ongoing): Feel free to get creative on any plant massacure you would like, within reason. The city will still protest if you’re caught driving an unlicensed tractor down the road, but weedkiller might be quick to leave the shelves. While the effects of the plant growth and technology decay might eb and flow and subside to more subtle levels with occasional spikes, the effect will be ongoing for the foreseeable future.
wewillwewill: (Default)

[personal profile] wewillwewill 2023-10-01 03:50 pm (UTC)(link)
1. Ghosts: Will doing some research in historical newspapers/photo archives turn up any of these ghost as recognized members of Glouchester? E.G. you could find a photo that would indicate the ghosts were people and not well... made up by something? Would there be anything connecting those ghosts together? (For instance people that went missing, all worked for the Wolfes, or just random citizens if the research turned up real people verification).

2. Dream: Is it safe to presume the portraits would be images both of their previous world past and Earth events? A sort of anything goes?

3. Future: Can magic/wards be used to stabilize an area of safety from the effects of the wacky time particularly as it starts to spread beyond Dogtown? Will it be easier to 'ward' the further away if so (for example, strongest at its core, weaker/slower at the edges of the city)? Will it ever affect other than cars, electronics and plantlife? Do buildings begin to decay? Do people/animals begin to age?
Edited 2023-10-01 15:50 (UTC)
wewillwewill: (Default)

[personal profile] wewillwewill 2023-10-01 08:50 pm (UTC)(link)
That tracks.

But now I realize I need to ask what the ramification of manmade would be on Sheppard's new appendage that the dynamic duo made for him might be.

It is technically a 'manmade' thing (or at least has manmade components as per FFXIV canon standards), even if it was created with well, creation magic. AKA the wonderful power of



....And you know. HIGHLY CURSED

The tech involved does tend to stand the test of time mind you. Like on the lines of 'yeah it's been about five thousand years but this is still perfectly capable of functioning'. What would be your thoughts on this so we can prep up and adjust the player plot involving it?
failedpromise: (Headdown)

[personal profile] failedpromise 2023-10-07 06:56 pm (UTC)(link)
So would the tech decay in the future prompt affect sapient machines like Cortana?
bugbearian: (Default)

K.P. Hob | A Court of Fey and Flowers | OTA

[personal profile] bugbearian 2023-10-05 12:44 am (UTC)(link)
a) Wild
The Entities which haunt this world are not a constant throughout the multiverse. Their particular approach to feeding is destructive and parasitic, their relationship with other supernatural forces more stranglehold than coexistence. Unchecked predators doomed to eventually starve themselves.

There are, however, some things that are a constant, simply manifesting in other ways when given the chance. There are always things born of strong emotions, of dreams and nightmares.

The fey realm is one such place, full of such things. For all of the creatures’ own affairs, their politics and their individual personalities, it is inextricably linked to the human psyche. A mirror for their beliefs, their hopes… and for other things.

Humans need, perhaps even want something to fear. Their imaginations populate the darkness with monsters. Perhaps it helps them to put a face to the unknown, even a frightening one. Perhaps it keeps their children close, safe from the ever-present, mundane dangers of the world. Perhaps conquering the fears of their own making teaches them to take on the ones that aren’t.

Perhaps it is simply human nature to tell stories.

And perhaps all of these things are true, or none of them—perhaps the reason doesn’t matter, only the fact that it is.

Magic sees a need and fills a need, as it were.

Which is where the goblin court comes in. They exist to be the shadow lurking just past the firelight, the sounds you can’t quite explain, the reason not to stray from the path, the monster under your child’s bed.

All of this to say—even as a former member of the goblin court, no amount of nobility and ideals and learned social graces can entirely change the fact that down in K. P. Hob’s bones something deep and ancient knows what he is for.

And if you’re unlucky enough to be a human, it flips a switch in his brain. There’s a snarl, coming from the late evening shadows. The shape you can make out is hulking, bestial, primal; a mix of animal features long associated with danger. Teeth and claws that conjure the instinct to run so that he can chase.

The goal really does start and end with chase. Goblins generally aren’t there to eat you—plenty of perfectly ordinary beasts can do that. But if you knew the danger wasn’t real, wouldn’t it rather defeat the purpose?

b) Honourable
Or perhaps you aren’t human, whether it’s obvious or not. Whether there are any visible features to set you apart, or you simply don’t smell like one. Whatever the exact reason, the goblin you run into will make a vastly different impression than otherwise.

His features are still monstrous by some standards; his long arms and his animalistic face, and he still looks strong enough to be a threat. But he stands with ram-rod straight posture, the picture of a military man—if you ignore the rest.

“Pardon me,” Hob begins, his voice deep and loud but precise, and polite, “but I find myself in dire need of some answers, should you be willing to assist.”

Quite a few answers, to be honest. Though he doubts that, unless this person was involved in bringing him here, they’ll know the more specific ones. Which are, unfortunately, the more important ones. Like where any of his friends are. Where Rue is. But he needs to start somewhere.

“Is this… the material plane?”

c) Ghoulish Tidings
Or maybe he’s not asking you. Maybe he’s managed to wander a little bit further from where he started out. Which means the person he’s spotted to ask is one of the ghosts. He’s not having the best of luck with that. They barely seem aware of him but then, ghosts are often notoriously poor conversation partners. He’s doing his best all the same.

They seem absorbed in their own business and their own memories, more interested in telling him cryptic facts about the town than about anything else. But they do mention a family who sound like they might know more.

“Splendid! Now we’re getting somewhere. Could you direct me to these local witches?”
ruevealing: (But i don't need a fucking man ♪)

gimme that honourable

[personal profile] ruevealing 2023-10-05 04:58 am (UTC)(link)
There is no explaining why it happens - whether it is the touch of the fey that calls Rue's attention or the pull of the vow they made so many months earlier - but Rue senses Hob before they turn to see him.

But then there he is, that familiar furry face, the towering height, the perfectly straight posture, the polite but fangy smile - Rue's breath catches in their chest, vision blurring around the edges, with just Hob right there in the center. He looks so real in front of them, asking such a simple question, confusion furrowing his handsome brow.

"Knickolas?"

It is only because of their surprise, the sliver of disbelief at what they are seeing at all, that Rue does not move to his side immediately. Instead they remain where they are standing, paws clasped nervously together, dressed in a loose lavender dress with a plunging neckline, sleeveless for their wings, with their gifted wedding pendant buried into their chest feathers.

Their beak clacks together quietly.

"Is it truly you?"
bugbearian: (concerned)

[personal profile] bugbearian 2023-10-07 05:37 am (UTC)(link)
Hob's ears prick up, and he instantly loses interest in the nervous ADI employee he'd been politely trying to get straight answers out of; they take the opportunity to scurry away and let anyone else handle this.

As he turns to look at Rue, he's clearly surprised, relieved, and very glad to see them. But they might notice this doesn't seem like the face of a man who hasn't seen them in months, let alone one who thinks he might have anything to apologise for. This is the relief of someone who hasn't been able to find Rue for somewhere in the range of a few hours.

Something about their reaction strikes him as strange, though he's not quite certain what. He can't help looking them over to make sure nothing seems to be wrong aside from the obvious.

"I assure you I am myself. Is there… cause to think I wouldn't be? I'll confess I haven't the foggiest notion what's happening, but I'm glad to see you safe."

Glad is probably quite an understatement, even given the short time.
ruevealing: (Fd72t8mWQAoZsWl)

[personal profile] ruevealing 2023-10-08 03:16 am (UTC)(link)
Run, poor ADI employee, before you get wrapped up into this period piece drama.

Even if Rue has experienced the cruelness of this place firsthand, even though they have seen some leave and return without memories of their previous stay, the confusion that quirks at Hob's expression is quickly brushed aside in favor of the owlbear closing all distance between them, throwing their wings around his neck and clinging with a strength they never use.

"I - Knickolas-"

It is agony and joy and utter exhaustion all at once, the way that Rue's voice goes tight with emotion, how they lean into his furry form, releasing the throbbing tension that has sat upon their great shoulders for the last five months.

"Not anywhere near as grateful as I am to see you safe. I was - Hob, I have been so fearful... The way that you just - How you simply left! What was I to think waiting this long to see you again, to even hear that you were alive and well? It has been months!" Against him, Rue begins to tremble, their grip tightening, talons curling into his fur, his clothing, anywhere they can take careful but certain hold.

His words wash over them, the casualness of his greeting, his utter confusion at the situation, and still Rue pushes it away just as they push back out of his arms, only so that they can shoot him an owl-eyed glare (though they absolutely refuse to release him.)

"You left me behind!" Their eyes search his for recognition, for a spark of anything that might clear up the certain dread they are ignoring. "Right after our wedding! And with a letter, which given our history, was entirely indecorous and, if I may speak so honestly, quite cruel of you."
bugbearian: (distressed)

[personal profile] bugbearian 2023-10-10 05:25 am (UTC)(link)
At first Hob is quite happy to accept the embrace, surprisingly forceful as it may be. He wraps a long arm around Rue and holds them, before their tone makes him more concerned. He gently runs a clawed hand down their back, about to ask what’s wrong.

And then his ears flatten back like a kicked dog, not least at being called cruel. The rest is a lot to process, and it’s possible he doesn’t even stop to think about wedding yet. That particular revelation will probably hit him in a bit.

“I have no more idea what you’re talking about then I do of where we are,” he begins, after a moment of stunned silence.

“And frankly, if I may speak so honestly, I find myself growing a little tired of hearing about letters of which I have no knowledge.”

He feels bad after he says it, but it’s also true. The two of them had really only just resolved all of that, and their comment stings as much as it baffles him. He swallows as he stops to think before speaking this time, because Rue does seem very genuinely upset.

“Aside from being brought here by some means, I have not left you, nor do I plan to,” he says, more softly.

As he says it, he wonders if that could be what they mean. Had he simply disappeared from the fey realm? Time moves differently across planes, after all. Though that wouldn’t explain the letter.
ruevealing: (But i don't need a fucking man ♪)

[personal profile] ruevealing 2023-10-10 07:08 am (UTC)(link)
The effect is immediate.

Hob rightfully snaps back at them, politely but firmly holding his stance on the unneeded commentary on being called cruel for yet another incident with another mystery letter, and Rue's eyes go wide. The softness that comes next, the gentle backtracking and reassurance, it all comes too late in the flood of Rue's instant sobs, their touch all but disappearing so that they can press their heart-shaped face in their palms instead, feathery shoulders heaving and trembling with every choked wail.

It is months of grief and hurt and uncertainty to sob out, unleashed like a tidal wave from Rue's trembling frame. Beneath where their palms are pressed into their teary eyes, their beak clacks together more than once, the words right there at the end of their tongue, the need to answer him right there, but all they can do is cry.

Give them a quick moment to just heave and sob and hyperventilate a little, they have so much to work through.
Edited 2023-10-10 07:11 (UTC)
bugbearian: (concerned)

[personal profile] bugbearian 2023-10-13 09:27 am (UTC)(link)
And now Hob feels terrible, but not necessarily less frustrated. Having people angry with him and not understanding why is par for the course in his life.

It was generally the way things went in the Goblin Court, and it had happened enough times at the Bloom—including with Rue, but he'd rather hoped they'd begun to get past that. He'd thought they'd gotten past that.

But clearly he's a fool.

"I didn't mean to make you cry—" His practised manners and diction slip somewhat, giving way to something more casual and awkward.

He's not sure what to do. He feels as lost as when no one would explain the duel to him, or perhaps even moreso given he's still quite literally lost. But asking for context only seemed to make things worse.

His other instinct is to belittle himself, because clearly he is the problem here whether he understands why or not, but that habit never seems to make Rue feel better. He settles on waiting, for the moment, for them to collect themself.
ruevealing: (i am gentle  ♪)

[personal profile] ruevealing 2023-10-13 01:33 pm (UTC)(link)
When the man does not even move forward to comfort them, to hold them, to rest a furry paw at their cheek, Rue maybe sobs just a bit harder, that swelling of grief and the months of intense loneliness mixing to create the most awful heaviness within their chest. To see the man they love in front of them and still feel that divide between them is a pain Rue hardly knows how to handle.

But the more that they weep and cry, the more that the owlbear is left to realize that the pair are in a totally public space and that their Hob - for he is theirs no matter what - is not the same Hob that broke his vow and left them months earlier.

It takes longer than they would like to admit, but some minutes pass and Rue finally manages to breathe without sniffling and hiccuping, looking exhausted and more heartbroken than the bugbear has ever seen them. They want nothing more than to bury themself in his arms, but instead, they clasp their paws together and wait for the tremble along their shoulders to subside. Hob is already frustrated and Rue does not have a clue where they even stand with him or if he even loves them - the very idea leaves them sick - and they would hate themself if they imposed upon him anymore than they already have.

"I-I-" Their words begin to stutter, choked with emotion, and Rue gently clears their throat, closing their eyes to breath in deep again. When they open again, even if their frame has not stopped trembling, at least their voice sounds a touch more even. "You do not remember being here before, do you? It has been about a year now, since you and I first arrived, but I have known those who disappear and then return without memories of their stay. I do not know why. I am told it is an unexplainable occurrence. Something to do with the travel between realms, I imagine. But I have been here for many months already, some with you by my side, and you do not have any recollection of it."

Straight and to the point. Usually distancing themself by speaking logically helps, but there is just nothing they can do to rid themself of the tears that keep welling up in their big eyes.

"You left voluntarily five months ago, leaving behind only a letter for me to find. It -" Rue sucks in a sharp breath and shakes their head. That is neither here nor now. "I did not mean to accuse. I apologize for the assumption. I thought you were the same, I should have held my tongue."
bugbearian: (concerned)

[personal profile] bugbearian 2023-10-15 07:11 am (UTC)(link)
It isn’t that Hob doesn’t want to hold them, so much as he’s not sure what’s going to make things worse right now, or if they still want him too. It’s hard enough believing he deserves to be close to Rue when he hasn’t managed to make them cry somehow.

And then they do explain, and he finds it barely helps. It does give much needed context but at the same time it’s overwhelming and confusing in its own way. And it’s upsetting on several different levels.

“That’s… a lot to take in,” he admits, still unsure where to start only for a different set of reasons. His ears flatten back even more.

Especially when he doesn’t want to believe it was the truth. But he also doesn’t want to doubt Rue.

“I cannot imagine what would have lead me to break my word,” he finally says, doing his best to stay collected because honestly it probably wouldn’t help if they were both crying, right?

“Nor can I expect you to accept an apology for something I can’t begin to explain,” as much as he wants to apologise anyway.

“But if I truly did as you say, I can assure you that you’ve done nothing wrong.”

All of this feels deeply unfair, but that’s not Rue’s fault.
ruevealing: (But i don't need a fucking man ♪)

[personal profile] ruevealing 2023-10-15 07:32 am (UTC)(link)
"I know it must be."

Rue has barely scratched the surface. As if arriving here from the Feywild was not overwhelming enough, now they have to make it even more complicated for the man.

"And there is more, oh Knickolas, there is so much more, but I do not want to overwhelm you all at once."

There are the things that occurred during his last stay - moving into their apartment, their wedding, the horrors that they ended up facing together, the friends made along the way - but when would it really be appropriate to bring up to him? He deserves to know, it would be unfair to hide all of it from Hob, but Rue does not want him to feel responsible or pushed into the same exact path again. It seems silly to say, when they are technically the same man, but putting unfair expectations on this Hob is the very last thing Rue wants to do.

Their paws wring together, the owlbear blinking away unending tears that keep soaking into their feathers, wanting nothing more than to push themself into his arms but instead they stand uncomfortably at arm's length, squeezing their palms together.

"And truly, beyond that hurt, I am - I am so grateful to see you again. I missed you every single day. I feared I would never see you again. I was so heartbroken by the thought."
bugbearian: (distressed)

[personal profile] bugbearian 2023-10-20 09:08 am (UTC)(link)
The fact that they think it will be overwhelming is about as far from comforting as it’s possible to get, but he decides against pointing that out just now. That’s another thing that might just make things worse, if he’s not careful.

But he seems to relax, just a small amount, when they talk about being grateful to see him again.

“I… cannot pretend to know what this was like for you,” he says, finally. “It has been mere hours since we were together.” From his perspective, at the very least. He’s not sure what’s actually the truth.

“And since I said you would never find yourself alone. I meant that, and I don’t—I don’t intend to break my word, whatever else has happened here.”

But apparently he did. And right now he’s not sure if that’s something he’ll ever understand, without having those memories. He doesn’t like this at all.

He does, however, reach to touch Rue’s shoulder, if they let him.
ruevealing: (you don't get to change)

[personal profile] ruevealing 2023-10-22 02:06 am (UTC)(link)
That is all it takes.

Hob reaches for them with his fearsome, but always gentle, claws, just barely beginning to brush at their shoulder, and Rue is already in his arms, clinging to the man like he may just slip away into nothingness again. Without even having to think of it, the owlbear presses their face into his neck and shudders at the sensation.

He feels the same to them, he smells the same, their body fits right against his in exactly the same way it did with the last Hob. This truly is their real flesh-and-blood husband, not just some trick of the Entities, not just a trick of ADI itself, trying to draw Rue back into their cause.

It is their Hob, repeating the same words he did upon their engagement, promising once more that Rue will never again be forced into such utter solitude.

Are they quite the fool to trust Hob's words so completely? Because they do, they believe the conviction in his tone, the vow that they once made to one another that went above and beyond mere words whispered between them. It was a promise written in magic, binding them to one another for life, and even after all that has happened, Rue trusts this man completely.

"It does not matter. We can discuss all of that unpleasantness later. I - Oh Knickolas, I am just so grateful you are here. And safe. And whole. I have so much to tell you of this land we have ended up in, the journey we have been on, the fight we have fought. But I think, first, I should like to take you home and see you fed and rested."
compellingstatement: art by <user name=tolbyccian site=tumblr.com> (confused | phone)

Honourable

[personal profile] compellingstatement 2023-10-05 05:31 am (UTC)(link)
That... is a horrifying monster. Never mind all this nonsense from the Hunt organization that says some avatars can be good. Jon sizes the creature up, body tense. His greeting is deceptively polite, which only puts the Archivist's hackles up further. The question, though...

"Material plane?" He glances around. "You mean like a-a lumberyard?"
bugbearian: (distressed)

[personal profile] bugbearian 2023-10-06 05:54 am (UTC)(link)
While scaring humans may be deeply in his nature, he's aware that a goblin of his stature is frightening to other things, too. He's less pleased about that, most of the time, and it's part of the reason he does his best to be polite. It's likely he hasn't noticed the way that's making things worse.

It's also likely his expression of puzzled distress reads as more threatening than it's meant to be, too.

"I'm afraid I'm not certain what you mean. I was speaking of the material plane as opposed to the fey realm, or, say, the elemental planes."
compellingstatement: art by <user name=everchased site=tumblr.com> (srs | focus right)

[personal profile] compellingstatement 2023-10-07 05:35 pm (UTC)(link)
"Fey realm? No. It's- This is just... Earth?" An Earth, anyway. One pre-apocalypse but seemingly teetering on the brink of it from what he can tell. This entire town is filled to the brim with every Entity's fingerprints. "There's not... other planes of reality. Well. Not like that, certainly. Not here."

Probably. This is some sort of alternate reality. He's accepted that.
bugbearian: (distressed)

[personal profile] bugbearian 2023-10-12 10:22 am (UTC)(link)
"I can assure you, there are," Hob says, shaggy brow furrowing. "Where I'm from, at least. Which... I would assume by definition means it is true everywhere," at least, the fact they exist somewhere must be.

"But I'm afraid I'm no expert in anything so complex." Maybe his understanding is completely wrong, or maybe this is a material plane that's normally cut off from those things? Which is a distressing thought, given everything he recently helped prevent. But maybe this person is just unfamiliar with the whole idea.

He really wishes BINX was here.
compellingstatement: art by <user name=tolbyccian site=tumblr.com> (annoyed | condescend)

[personal profile] compellingstatement 2023-10-15 12:32 am (UTC)(link)
"Just because something's true in one place doesn't mean it's true everywhere." His tone turns dismissive and just a little haughty. "This place is similar to the world I hail from. Which, judging by your appearance, is close to this world than your own.

"What even are you?" A pause. "Sorry, that was, er... I mean, you look like some sort of bear." Orc? Orc-bear?
infernalengine: (neutral)

Ghoulish

[personal profile] infernalengine 2023-10-09 03:33 am (UTC)(link)
"Could be dead."

The woman who saunters up, having caught the last bit of Hob's conversation, looks human here, outside the confines of ADI property. The glamour has sanded the edges off of her nails and teeth, masked her horns - both the intact one and the broken one - and turned her burning eyes a pleasant hazel, and red skin a deep tan. Her build remains tall and muscular, and burn scars twist the flesh of her right shoulder and arm, easily visible given the black tank top she wears despite the nip of autumn in the air, but she could easily fit in with some of the younger humans in Gloucester, at least at a glance.

She smiles, broad and amiable. "Ghosts, yeah? Not exactly known for keeping up with recent events."
bugbearian: (Default)

Fellow dnd person! Are you planning to drop her in the game?

[personal profile] bugbearian 2023-10-10 01:46 am (UTC)(link)
Hob's ears prick up sharply, and he turns to the much more living stranger.

Perhaps it's the fact that the glamour provided by the ADI feels familiar on some level, being provided by a fey creature such as it is. One way or another, the young woman doesn't seem to set off the instinct to frighten her.

Instead Hob stands a bit straighter, and inclines his head politely.

"I hoped they might, at least, be better informed spirits," he says. His tone is mild, but with some of the stiff formality he tends to use with anyone new.

"But you are perfectly correct. This gentleman appears to be having some difficulty engaging with the present at all."

The ghost in question has begun to walk away, muttering to itself.

"Do you, per chance, have a clearer understanding of where we are?"
infernalengine: (well you see...)

Not sure yet

[personal profile] infernalengine 2023-10-10 04:30 am (UTC)(link)
Karlach's gaze follows the ghost as it retreats, brow creasing a little in concern. In her admittedly limited experience, little good comes of ghosts. On the other hand, this one's demeanor hardly screams hostility, and its meandering gait should make it easy enough to catch up should screaming start.

The question draws her full attention to the living half of the conversation she'd just interrupted, and she looks back with a slight grimace of apology, hands lifting in a full-body shrug. "I've got a pretty good idea of where we're not. As for where we are, your guess is as good as mine."