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Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote in [community profile] redstringtheories2021-09-05 08:32 am
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TDM #3




➥ Arrival


(cw: potential for severe disorientation/vertigo, claustrophobia, arachnophobia, body horror)

It happens in the blink of an eye. You may have been asleep. You may not have. You may have stepped through a door or turned a corner. You may have seen a flicker of something at the corner of your vision and turned to look. Or maybe you didn't.

It doesn't matter. What matters is that you find yourself somewhere entirely new and entirely unfamiliar. The arrival point is not always the same. (If you're lucky, it might be a canteen or an open office. If you're not, well... you aren't claustrophobic, are you? Or arachnophobic. These ducts do seem to be a bit cobwebby.) There is no one waiting for you but you don’t seem to be alone, either. Even in a janitor’s closet or the bathroom, you’ll find at least one person who seems to be just as out of place as you are.

If characters have arrived in a location devoid of NPCs, they may want to work together to figure out what is going on... or to avoid their 'kidnappers.' If you’ve arrived in the middle of the entry foyer or the gym, there may well be a few people who startle a bit at your arrival and try to approach (or discreetly leave the room... where are they going?). Will you cooperate or fight? Do you even understand what they're saying? You might need to find a translator, if you’re not immediately willing to follow a stranger.

After characters follow their new hosts (or are forcibly taken in) there will be a limited tour and the chance to settle in at the ADI-provided housing. (Do you enjoy living with strangers? Well. It's a new situation to navigate, anyway.)


➥ The Butcher's Camp


(cw: animal death, both human and animal butchery, implied cannibalism, potential for flesh/small limb removal)

Weird things happen in Dogtown, everyone knows it. The Apocalypse Disruption Initiative (ADI) is not above taking advantage of that to test out the waters for its newest arrivals. They're not looking to send anyone to their death, though. That's far too much paperwork, you'd been assured with a wink from the employee who'd directed you to the park trailhead. You've been left with another person. Maybe they're a new arrival, as well, or a more seasoned 'veteran.' Either way, you're together for the next while and you've been asked to find and record any paranormal activity in the park. You have your phones and any other equipment you might have brought with you. Those who succeed in documenting anything peculiar will receive a $100 reward to be used as they see fit.

This month characters who venture into Dogtown will eventually stumble across what seems to be an abandoned camp. Its usage is fairly obvious: the remains of a hunting camp. And remains really is the operative word, considering that whoever used the camp wasn’t particularly fastidious about cleaning up after themselves. There are bits of various animal carcasses strewn around and by the looks of things the prey of these hunters was quite varied. Not all of them are prey animals either.

Stepping into the camp seems to have an effect: anyone who passes over the threshold to investigate will find themselves powerfully driven to mark themselves - or their partner - with lines that seem to indicate where a butcher might cut. There are black, red, and white paint pens littered around the camp that are perfect for this exercise. As they proceed, they will get the sense that once the lines are completely drawn, something will be coming along to make use of them.

Staying too long after those marks are completed - either through curiosity or through some other force - will result in a sudden unconsciousness. And when you wake up? (If you wake up…) Well. It seems the butcher has returned and taken just a bit more flesh. At least the wound is properly dressed, though. Thank goodness for small mercies.


➥ Mirror, Mirror


(cw: altered perceptions and unreality/hallucination, body horror, dissociation, wounds, cancer, stalking)

Something is wrong with the mirrors.

Everywhere around Gloucester - at ADI headquarters, in ADI housing, at Bonnie's Flophouse, even in the bathrooms of mundane businesses (and, presumably, the homes of the innocent and uninvolved), looking in the mirror has become...risky. It's not predictable; it doesn't happen every time and may or may not happen to any given person the same way twice, but look into the reflection and you may see something that should not be there.

Perhaps your own reflection has changed, a face (human or monstrous) you don't recognize looking back at you, eerily in sync as though it has every right to be your true reflection… or un-synced from your movements, smiling knowingly at your distress.

Or maybe you still see your own face, but something about your body is warped, wrong: a growth or a seeping wound you can't find on your own physical form but that exists glaring and insistent in your reflection and feels, somehow, as though it's there in phantom form.

Maybe it's a pair of eyes watching from over your shoulder, hiding in the shadows, peering at you from every mirror you pass. Is it watching you from your reflection in that window, too? Is it growing nearer?

Possibly there's nothing wrong with your reflection at all, but the reflection of the room behind you stretches and twists, a view into an impossible, broken world that leaves you dizzy and wandering, lost down an imagined maze of hallways or following a phantom figure until someone else can snap you out of it.

Something is wrong with the mirrors. Best not to look again, lest you find out what else they have to show you.


➥ Haunting Tunes


(cw: hallucination, hypersomnia, vehicular accidents, potential for injury)

The summer is fading, and businesses around Gloucester have taken note. Fall decorations go up, and even some very early Halloween decor is on sale. The air is crisper in the mornings and evenings, the ocean breeze just a bit stiffer. There also seems to be a new melody floating around the town, one that leaves people feeling fatigued, heavy. Did you hear a snatch of it near the docks? Something that's vaguely familiar to you, nostalgic, almost. Maybe it's more a memory?

That song or memory seems to grow stronger when approaching the graveyards scattered throughout Gloucester. So, too, does the fatigue. Wouldn't it be nice to just sit down and rest? To close your eyes and let every worry that troubles your mind be soothed into the quiet oblivion of sleep?

Those most affected might find themselves passing out, and they always seem to do it when they are putting themselves in the most danger. You might drop while crossing a busy street or while riding a bike or some other wheeled mode of transportation. Those who investigate will find that traffic accidents seem to have seen an uptick recently, associated with the onset of these haunting tunes. They seem to be focused on the graveyards, but there's nothing immediately apparent there that might be causing problems.

Drink lots of coffee, and be careful trying to do anything. Stepping outside could be the last thing you do.



➥ Mod Notes
  • ARRIVAL (Sep 1 - 21): Two people will always arrive in the same general location together. Arrivals occur throughout the early month, not all on the same day or in the same place. Arrivals are not naturally fluent in English/other languages immediately upon arrival. Characters may attempt to evade capture, but they will eventually be snagged before they can leave the building. PC's already in-game are more than welcome to interact with and try to guide new PC's to get them oriented. Please refer to the Arrival page for details regarding the arrival and onboarding process.

  • THE BUTCHER'S CAMP (Sep 1- 24): Characters will only encounter the camp once. Everyone will feel the compulsion to draw carving lines along their own skin or that of the person they're with. If they stick around for long enough, they will pass out and may not wake up again. Those who do wake up will find that a piece of their flesh is missing and the wound has been bandaged. Whatever is taken will be non-fatal, but it will likely be inconvenient (e.g., some part of their calf or forearm, perhaps a finger or toe). Once ADI is made aware of injuries happening, they will stop sending people to Dogtown for training and only send people with the understanding that this is a potentially dangerous mission. Please bear in mind that if a character dies in the TDM prompt, they are dead. A different version who doesn't have TDM memories may be apped in their place. Similarly, injuries will not magically disappear. If your character loses a chunk of themselves, it is gone unless they can find someone who might be able to magically heal them. No one at ADI will offer this service, just mundane medical assistance. Magical healing is reserved for fatal injuries given the price of it!

  • MIRROR, MIRROR (Sep 1- 24): Characters may encounter a mirror effects multiple times, and may experience the same effect each time or different ones. As noted in the prompt, there is no apparent rhyme or reason to when any particular mirror exhibits any particular effect. Within the first week of the effects becoming known, ADI will cover all the mirrors within their headquarters and send out an advisory for characters to do the same in their homes. Characters who experiment and/or interview locals will, after a lot of legwork, be able to ascertain that the effects seem to be most concentrated on the west side of town, nearest the empty fields where the Fenix Down Extravaganza had set up their circus tents last month, with additional concentrations around ADI-affiliated buildings and Bonnie's Flophouse. Mirror effects will gradually grow less frequent over the course of the month and cease to occur after the 24th.

  • HAUNTING TUNES (Ongoing Effect): The tunes will be oddly familiar to the character, even if they are not from modern Earth. There are currently no ill effects from the song apart from inducing fatigue in characters. They can fight it off with coffee/caffeine, or other things they'd typically use to wake themselves up, but that tiredness always returns. An examination of the graveyard will not turn up a specific source. It just seems to be something there.
retisense: (Default)

abby kim | original (gifted & talented)

[personal profile] retisense 2021-09-06 10:58 pm (UTC)(link)
ARRIVAL
[Waking up in the tight squeeze of an air duct would probably freak most people out, what with the metal closing in on all sides and the cobwebs brushing against exposed skin, but Abby finds it kind of...almost reassuring, at first. It isn't enclosed spaces that bother her, but big, wide, open spaces with nothing on the horizon. Being stuck in one place isn't so bad, not when you can hear voices talking and the life of a building full of people around you. It's not like it's a dark cave in the middle of nowhere and no one is coming for her.

So, for a few moments, Abby is just still. She lies there trying to get her bearings, trying to figure out where she is and why, feeling disoriented and weak and exhausted, despite the fact she remembers very distinctly that a moment ago she'd been rolling around in bed trying to convince herself to get up.

Then a spider crawls across her face and she makes a startled little noise, jerks, knocks her knees against the metal of the duct, and slaps her hand over the spot the spider had been.]


Ah fuck, jesus, gross.

[It's more breathy and disgusted than really scared, but it gets her moving. Using her knees and elbows, she drags herself on her belly through the dust in the bottom of the duct until she sees a grate pointing downward and someone moving in the room there.]

Hello? Hey, hello? Care to give me a hand here?
THE BUTCHER'S CAMP cw: possible discussion and memory of survival cannibalism
Seriously, I'm only doing this for the $100, we don't have to try too hard, right? Like, the first minute we see something weird, snap a picture and we're outta here?

[This whole place makes her nervous, and she readjusts the strap of her messenger bag before crossing her arms against her upper belly, walking just behind whoever she's with. It's just...creepy. Abandoned towns and buildings are always creepy, but knowing she's here to find something weird just takes it to the next level, and she squeezes a little harder at the smartphone they'd given her. As calm as she looks on the outside, the trees looming over her and the prospect of a big gross spider-infested abandoned cabin showing up around the next curve on the trail are messing with her head a little.

But instead of a gross cabin around the corner, they run into an abandoned hunting camp. Stopping dead in her tracks, Abby opens her mouth and then shuts it again immediately, staring at the scattered carcasses and blood everywhere, eyes wide. She can't identify what some of the bodies were, without heads, without feet or limbs or skin, they could be anything, they could be deer or bears or people.]


No. Nope, no way. I am not stepping one goddamn foot in there.

[Setting her jaw, she crosses her arms harder to try to hide how much she's shaking.]
MIRROR MIRROR
[The first time she'd noticed it, she'd been applying some lipstick at the mirror in the morning. Her reflection had behaved at first, but after a few minutes it had stopped following her movements and stayed still, staring at her with a malevolent expression on its face, looking for all the world like the monster she'd been painted as in more than a few news stories and publications. At first she hadn't quite picked up on it, still half-asleep, but when she did, she'd startled, jumped a little, and sucked in a sharp breath.

Abby isn't like a lot of the other people here, actually interested in this crap, so she'd immediately draped her jacket over the mirror and left the bathroom. Come afternoon, she's still studiously avoiding any and all reflective surfaces. When she spots someone giving just a bit too lingering a look at the well-polished surface of a table, she puts a hand on her hip and shakes her head.]


Wouldn't do that if I were you.
HAUNTING TUNES
[Does everything here have to be creepy? Between the body-strewn hunting camp and the weird reflections in the mirrors, she'd been on edge enough, but now there's gotta be a creepy memory she's sure she remembers her mom singing to her when she was a kid?

It happens when she's crossing the street...jaywalking, actually...from the sidewalk bordering a graveyard toward a coffee shop across the street. She'd wanted coffee because she was feeling drowsy, the tune was louder, she was feeling worn out and on edge and all she wanted was a damn coffee. Instead, she feels a wave of exhaustion so intense she can't ignore it anymore, right in the middle of the right lane of the street, and for just a second feels a wave of panic at where she is and what's about to happen before she passes out in a lump.]
WILDCARD
Write me a random starter or send me a PM to plot a custom starter. I'm also open to text misfires and other text threads.

Opt-out for the character or for topics involving her history of survival cannibalism is here.
Edited 2021-09-06 23:09 (UTC)
cacophonish: MOPI (scene87631)

mirror mirror

[personal profile] cacophonish 2021-09-07 01:02 am (UTC)(link)
The warning seems to slide right over Jeff. He's leaning forward, closer and closer to his own warped reflection, not because he seems particularly concerned about it, but because of the thing just behind it, seeming to peek out from over his shoulder.

It's familiar, in how wrong it is. He misses it. He wants to reach out and touch it, but he knows that won't do shit. And if he turns and looks behind him, it won't be there.

It only exists here, in this polished surface.

"I'm used to it..." he says, dazed and a little distracted in his longing, before something seems to click in his head. Jeff looks over at the woman. "Hey. You see something too?"

That's new. Usually his hallucinations are, like, you know, in his head.
retisense: (perturbed)

[personal profile] retisense 2021-09-08 12:08 am (UTC)(link)
"Yeah, I see something. I see a dumbass trying to get himself whammied."

Rolling her eyes, Abby reaches out to tug at his shoulder, trying to turn him away from the reflection, but when she glances up and sees his face, she drops her hand and her eyes go wide. She can't help but let out a little laugh.

"Whoa, Mr. Calhoun. Jeff. Whatever I'm calling you these-" She starts, but falls quiet when she notices his face and how young he looks. Frowning a bit, she tucks her hands into the pockets of her hoodie, brows furrowed slightly.

"Let me guess. You have no idea who I am?"
cacophonish: MOPI (scene91441)

[personal profile] cacophonish 2021-09-08 12:26 am (UTC)(link)
Mr. Calhoun? Has he ever been called that by anyone other than some disappointed teachers before? He doesn't think he has. But she does know his name, which is... weird, yeah. But it's like a quaint weird. A mundane weird.

Jeff looks at her for a few moments, trying to rack his brain, and comes up with an uncertain: "Nnnno?"

Followed by: "No, yeah, I... I remember you. Ah..." Jeff snaps his fingers. "Ronnie. You're Ronnie's friend. Right?"

Look, Ronnie's the most connected guy he knows. Whenever someone comes up to him, claiming to know him, and Jeff can't remember? He just calls them Ronnie's friend.
retisense: (sus)

[personal profile] retisense 2021-09-14 11:38 pm (UTC)(link)
Speaking of disappointed teachers, that happens to be exactly how she knows him. Except he'd been kind of nervous and significantly older than her when he'd taught her class in high school, not like...way younger than her. So it's not just place fuckery, then, it's also time fuckery. Good to know. She totally has the skills and knowledge to make use of that tidbit of info.

"Ronnie? No, I don't know any Ronnie, unless you mean Veronica, who I absolutely do not like." she replies, "I was a student of yours, which you probably don't remember because you're way younger than when I first met you, which is a head trip and a half."
cacophonish: MOPI (scene82261)

[personal profile] cacophonish 2021-09-14 11:56 pm (UTC)(link)
Okay, so by now Jeff is used to people being more... contemporary to the year 2021 than he is. Time travel has brought on all these daily, confusing annoyances that he's learned to live with. That's fine.

What's not fine is somebody saying they know him-- and was his 'student'? What the fuck is that? He can buy time travel, but the rest of it is too fucking unreal.

So Jeff just squints his eyes, giving her a scrutinizing look, before he suddenly starts laughing, like, in absolute relief.

"Oh! Shit. Okay, you're from the future, so-- I got it, you're probably thinking of my brother. Eddie. Eddie Calhoun? He seems like he'd get into all that..." He gestures vaguely. "Teacher shit."
retisense: (fake smile)

[personal profile] retisense 2021-09-15 12:11 am (UTC)(link)
"Either that or you're from the past." she says, and then does lame finger guns at him, with a wink. It's exactly the kind of stupid joke he would've liked, at least the man she'd last seen him as.

After a half second, she drops her hands and sighs because this version of Jeff seems way more like some cool millennial than a dad-joke-loving well. Dad. He just looks suspicious and squinty like he's trying to place her, and then asks if he means Eddie Calhoun, who is apparently his brother who's more into teacher stuff.

"Uhhh, nope. You're Jeff, right? Jeff Calhoun? That was my teacher's name, and then we met later on after I was done school when you were older, but I'm not telling you anything more than that because the only thing worse than movie spoilers is your-own-life spoilers. Ugh."
cacophonish: MOPI (scene98911)

[personal profile] cacophonish 2021-09-15 09:48 pm (UTC)(link)
How dare you, he's a Gen Xer who has to pretend to be a Zoomer; he's not a Millennial!

But, okay, normally he'd at least crack a smile at the dorky joke. Instead, he pulls a little frown, which only deepens as she doubles down on the whole teacher thing. How much did he have to fail at his goals to wind up teaching? What the fuck would he even teach, music?

"I'm pretty sure they don't let high school dropouts become teachers. I mean, unless you went to a really fucked up school." Jeff wraps his arms around himself and breathes out, clearly more shaken than anything else. "Um. So what's your name? What do you do?" And then, a hopeful note enters his voice as he starts, "Are you...?" He wiggles his fingers.

You know. Gifted.