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Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote in [community profile] redstringtheories2021-10-01 02:11 pm
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TDM #4




➥ Arrival

Photo of a modern office building from the outside. There is a manicured lawn with several trees and bushes. To the left side of the photo, there is a waterbody with reeds around the fringes. There is a purple gradient filter over everything.
(cw: potential for severe disorientation/vertigo, claustrophobia, arachnophobia, body horror)

It happens in the blink of an eye. You may have been asleep. You may not have. You may have stepped through a door or turned a corner. You may have seen a flicker of something at the corner of your vision and turned to look. Or maybe you didn't.

It doesn't matter. What matters is that you find yourself somewhere entirely new and entirely unfamiliar. The arrival point is not always the same. (If you're lucky, it might be a canteen or an open office. If you're not, well... you aren't claustrophobic, are you? Or arachnophobic. These ducts do seem to be a bit cobwebby.) There is no one waiting for you but you don’t seem to be alone, either. Even in a janitor’s closet or the bathroom, you’ll find at least one person who seems to be just as out of place as you are.

If characters have arrived in a location devoid of NPCs, they may want to work together to figure out what is going on... or to avoid their 'kidnappers.' If you’ve arrived in the middle of the entry foyer or the gym, there may well be a few people who startle a bit at your arrival and try to approach (or discreetly leave the room... where are they going?). Will you cooperate or fight? Do you even understand what they're saying? You might need to find a translator, if you’re not immediately willing to follow a stranger.

After characters follow their new hosts (or are forcibly taken in) there will be a limited tour and the chance to settle in at the ADI-provided housing. (Do you enjoy living with strangers? Well. It's a new situation to navigate, anyway.)


➥ Toying With You

Photo of multiple children's toys, which include baby dolls and clown toys, all piled together. The toys are of various shapes and sizes. There is a purple gradient filter over everything.
(cw: creepy toys, possible violence, supernaturally induced emotions)

Weird things happen in Dogtown, everyone knows it. The Apocalypse Disruption Initiative (ADI) is not above taking advantage of that to test out the waters for its newest arrivals. They're not looking to send anyone to their death, though. That's far too much paperwork, you'd been assured with a wink from the employee who'd directed you to the park trailhead. You've been left with another person. Maybe they're a new arrival, as well, or a more seasoned 'veteran.' Either way, you're together for the next while and you've been asked to find and record any paranormal activity in the park. You have your phones and any other equipment you might have brought with you. Those who succeed in documenting anything peculiar will receive a $100 reward to be used as they see fit.

This month...characters who enter the area will eventually stumble upon...a very interesting sight. Take enough confusing, branching paths, and they’ll find a variety of toys abandoned in...a variety of ways.

Some, reminiscent of the happenings of the past month, can be found dangling from branches, or from contraptions of sticks and string staked into the ground. Others might be found arranged in patterns...or simply discarded. Some appear to be tied up. Perhaps surprisingly, there is no evidence of the destruction of these toys. Some may appear to be disintegrating but that’s age, not malice. There are old toys and new toys to be found. Maybe it’s just a prank, or an art installation?

Nothing seems to happen to anyone who ventures to touch the toys. At least...not right away. However, any character who does decide to touch a toy will start to feel like they just don’t have...enough. It might manifest as being particularly possessive over things or people they feel are theirs...or in coveting what they don’t already have (be it material or immaterial). These urges will fade away on their own in time, but who knows what might happen before they do?


➥ Pick a Pocket

Photo of an older, Caucasian man in sunglasses dozing on a wooden park bench. His feet are up on the bench and his arms are crossed. There is a purple gradient filter over everything.
(cw: mention of vehicular collisions, supernaturally-induced sleep/fatigue)

There is an ethereal music spreading throughout town. It started in the graveyards last month, but now it's spreading, even as collisions and other accidents continue to pile up. Tourists and locals, alike, will find keeping awake incredibly difficult as October rolls in with a rumble of thunder and a splash of rain. Even caffeine doesn't seem to help much with the problem. The music is only just there, just at the edge of awareness, and it's a song that you know. You can't entirely place it, but it's maddeningly familiar.

The local gangs seem to have taken note of the situation, and have taken to sending out their seemingly more resilient members for some mischief. Specifically, pickpocketing those they might find sleeping or less alert than usual. You might be half-falling asleep on a bus when a hand reaches into your pocket or your bag. You might witness the thief in action, stealing from someone else. Or maybe you're someone keen to take advantage of the situation, yourself. There's money to be made for someone with even moderately light fingers when the target is snoring on a park bench or zoning out while sitting at a cafe.

There doesn't seem to be an even effect to the music. It impacts some people in the same vicinity more than others with seemingly no rhyme or reason. The one constant that does appear for those digging deeply, is that ADI HQ and the ADI housing complex seem to be less affected by the music. It can still sometimes be heard, but it's not nearly as prominent as it is throughout the rest of the city.


➥ Sleeper's Paradox

Photo of a middle-aged, dark-skinned woman with long hair pouring a pot of coffee into a mug. Her hand is over her mouth as she yawns. There is a purple gradient filter over everything.
(cw: supernaturally-induced sleep/fatigue, mild memory loss)

For as much as everyone seems to be sleeping lately, it does not seem to be restful sleep. In fact, people dozing off regularly will find themselves even more exhausted and irritable than usual. Again, this seems to be far more pronounced for anyone straying too far from ADI's properties for extended periods.

Another feature of this latest round of supernatural irritation is that even those who tend to remember their dreams may have trouble with that. You might remember that the dreams weren't pleasant, but that's about it. The specifics are as elusive as the source of the singing.

Festive planning for the end-of-the-month Halloween Party is in full swing at ADI, and characters may find themselves strong-armed by Pam and other HR personnel, in spite of any grumpiness and exhaustion, into helping with some part of it. Will you be assisting with making decorations? Buying supplies for the kitchens? Helping those who might not understand Halloween to find the perfect costume? Everyone is feeling a little out of sorts, and having trouble focusing, so there's some particular pushing to spread tasks out to everyone possible so it doesn't fall on a single individual. Anyone who helps will be compensated for their time, and they might even get some extra cash to buy their own fancy costume or preferred food for the party.



➥ Mod Notes
  • ARRIVAL (Oct 1 - 31): Two people will always arrive in the same general location together. Arrivals occur throughout the early month, not all on the same day or in the same place. Arrivals are not naturally fluent in English/other languages immediately upon arrival. Characters may attempt to evade capture, but they will eventually be snagged before they can leave the building. PC's already in-game are more than welcome to interact with and try to guide new PC's to get them oriented. Please refer to the Arrival page for details regarding the arrival and onboarding process.

  • Toying With You (Oct 1 - 31): Characters who physically interact with abandoned toys will find themselves overwhelmed by feelings of jealousy and/or possessiveness. Depending on how much interaction they have with the toys, these feelings might be stronger or last longer. (Anyone who, for example, removes a toy from Dogtown will probably find themselves helpless NOT to act on the feelings.) Strength of feeling and duration of time is up to player discretion. The source of these feelings could be anything, including the toys themselves. The toys can be destroyed but are not clumped all in one spot. It may take some searching to find them all.

  • Pick a Pocket (Oct 1- 25): Characters are welcome to experience, enact, or stop a crime. You may find yourself victim, hero, or perpetrator. The number of people asleep or having trouble staying awake will increase the closer you get to graveyards and seem to decrease the closer you get to ADI-owned buildings. The decrease in sleepiness around ADI buildings does not extend to anyone living at Bonnie's. Characters may find themselves falling asleep in the middle of trivial or important tasks, perhaps even in the middle of conversation. This is a supernatural sleep, but for the moment, it seems easy enough to wake someone up with a loud noise or a shake. Or, if you're feeling particularly vindictive, a splash of water to the face.

  • Sleeper's Paradox (Oct 1-25): Characters are welcome to take part in whatever party planning they wish to for ADI's Halloween party. Everyone affected by the drowsiness that's taken over the city will find that they cannot remember the specific nature of their dreams; although, they will have the sense that they did have them, and they were unpleasant. The effects of the fatigue may affect other memories or result in increased irritability, and decreased focus and reaction times. Characters may find themselves more prone to error than usual, even those who are typically known for being on-point at all times.
chrisisofaith: (1- Fond)

[personal profile] chrisisofaith 2021-11-01 06:06 pm (UTC)(link)
There's a hope in her tone and he wishes he could say yes just for that. "Sorry, 'fraid not, though I'm plenty familiar with the type, we've gods, temples and clerics to that nature of our own. It's a good and worthwhile thing to dedicate to and plenty good in wishing to heal over all."

As much as he'd resented it when Amnos had thrown 'you're our healer' at him like some excuse not to join in the fray, he did respect those whose focus landed on healing over hurting. Chris' focus simply didn't. "Take heart, though, most times if a god's only to be found in one world's knowledge then it means it's got their focus and there's a worth in that. My lady, The Raven Queen's, got Her focus split in a few places and while I'm no person to fault Her for it, other gods have need to step in to take up some aspects of Her Domain for that reason."
graveyounglady: (srs | study)

[personal profile] graveyounglady 2021-11-06 05:32 am (UTC)(link)
"The Raven Queen?" Mercy asks. "I ain't heard of that. What's her Domain?" Birds. Ravens. Tricksters? Cleverness? Harbingers of Doom? Then again, the Spring Tide is represented by birds, as well. Typically it's songbirds, though, nothing like ravens. Those aren't nearly colorful or melodic enough for the nature of a healing order.
Edited 2021-11-06 05:32 (UTC)
chrisisofaith: (1- Oh poor baby)

[personal profile] chrisisofaith 2021-11-08 06:45 pm (UTC)(link)
"Death." He says it without hesitation or concern, it simply is. "Though, to that measure, she's got clerics that specialize in the Domain of Life as well, like two sides of the coin. Still, her duties pertain to that of sorting souls of the recently departed on to whomever the soul worshipped in life, if their soul is owed, or on to that which waits for those without destination. She makes no value judgements on the soul's actions, simply moves 'em to be where they ought at the end of it all. As one of Her death clerics, I put right with healing those who're meeting the end of their time too quickly, but more often I work to send those on whose time is up."
graveyounglady: (srs | study)

[personal profile] graveyounglady 2021-11-10 06:12 am (UTC)(link)
She is entirely unfazed by that answer and just nods, rubbing at her face as they reach the graveyard and step through an open gate. "Aye. That only makes sense." Life and death are tied together, after all. That which dies feeds that which lives, an endless cycle of growth and decay. Mercy yawns and tries to shake off the tiredness. The music is definitely louder here, but she can't tell where it's coming from precisely.

"Never heard of a god that takes care of them that pray to others. Right generous of her. She seems like a good one to follow. I could do with a god that's for folk who're trying to stay awake right now, though. Feels like I got sandbags weighing down my eyes. You hearing it, too, Brother?"