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Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote in [community profile] redstringtheories2021-07-04 06:36 pm
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TDM #1




➥ Arrival


(cw: potential for severe disorientation/vertigo, claustrophobia, arachnophobia, body horror)

It happens in the blink of an eye. You may have been asleep. You may not have. You may have stepped through a door or turned a corner. You may have seen a flicker of something at the corner of your vision and turned to look. Or maybe you didn't.

It doesn't matter. What matters is that you find yourself somewhere entirely new and entirely unfamiliar. The arrival point is not always the same. (If you're lucky, it might be a canteen or an open office. If you're not, well... you aren't claustrophobic, are you? Or arachnophobic. These ducts do seem to be a bit cobwebby.) There is no one waiting for you but you don’t seem to be alone, either. Even in a janitor’s closet or the bathroom, you’ll find at least one person who seems to be just as out of place as you are.

If characters have arrived in a location devoid of NPCs, they may want to work together to figure out what is going on... or to avoid their 'kidnappers.' If you’ve arrived in the middle of the entry foyer or the gym, there may well be a few people who startle a bit at your arrival and try to approach (or discreetly leave the room... where are they going?). Will you cooperate or fight? Do you even understand what they're saying? You might need to find a translator, if you’re not immediately willing to follow a stranger.

After characters follow their new hosts (or are forcibly taken in) there will be a limited tour and the chance to settle in at the ADI-provided housing. (Do you enjoy living with strangers? Well. It's a new situation to navigate, anyway.)


➥ Sticks and Stones


(cw: hallucination, potential mind-control)

Weird things happen in Dogtown, everyone knows it. The Apocalypse Disruption Initiative (ADI) is not above taking advantage of that to test out the waters for its newest arrivals. They're not looking to send anyone to their death, though. That's far too much paperwork, you'd been assured with a wink from the employee who'd directed you to the park trailhead. You've been left with another person. Maybe they're a new arrival, as well, or a more seasoned 'veteran.' Either way, you're together for the next while and you've been asked to find and record any paranormal activity in the park. You have your phones and any other equipment you might have brought with you. Those who succeed in documenting anything peculiar will receive a $100 reward to be used as they see fit.

This month, there seems to be something odd afoot with the stones around the park. Instead of the questionably useful advice they offer, there is, instead, something embarrassingly or horrifically true about you carved into the stone. Trying to show your companion or gauge their reaction will net nothing; they will simply see their own truth. It's only when you admit to what's on the stone that it seems to become visible to others or any camera in your possession.

Take a picture. The least you deserve for the trouble is some money.


➥ I Will Survive


"We'll have others with you, but all of you will be out on your own for missions, so to speak," the ADI employee who had led you down to the underground training facility explained. "You'll need to have some basic skills. Even if you're not going out soon or ever… it's safer to know these things."

Basic skills, in this case, appear to mean survival and weapons training. The room you've been brought to on Floor B3 below ADI Headquarters is a massive, underground gym, and there are sections set up for various skills practice. One side of the gym is dedicated to fighting: bare-knuckles, wrestling, knives, and tasers are all out on display. There are also a few guns, but those are reserved for people who can prove they can manage the other weapons first. The other side has areas for fire-making, building a shelter, navigating without a phone, supply preparation, cooking, and basic first-aid. Through a side door, there's also a small pool where people are being taught the basics of swimming.

Any or all of these skills would be useful in a dangerous situation, and there aren't enough native ADI employees to cover training for all of them. If you show that you're proficient with something, you'll be asked to man one of the areas to assist in training others. If you're at a loss and looking lost, you will be pushed toward whatever skills practice area is physically closest to you, whether you wanted to learn anything about that or not. Best make the most of it… and try not to kill anyone or burn anything down.

Even those who have refused ADI Housing and taken themselves to Bonnie's Flophouse will find that they're welcome for this training under the strict understanding that no supernatural abilities will be used. Bonnie will have informed them of it and helped them get to ADI to ensure they learn some of the things they might need to survive... and also just to bond with the people they'll be working with for the foreseeable future.


➥ Shifting Perspective


(cw: body horror, implication of near-drowning, violence, potential for blood, gore, drowning, death)

The beaches around Gloucester are numerous and varied with reported supernatural activity at many, if not most of them. For those working with ADI, they'll receive the direction in a mass email from Reyes Amador, the assistant to the Head of ADI. For those not technically working at ADI, Bonnie will provide the same information.

All,

We have received reports of strange noises and sightings at Coffin Beach. Please take at least one other person and investigate. A $300 bonus will be offered to those who bring back evidence of the source of these reports.

Take Care of Yourselves,
Reyes


Those who head to Coffin Beach will find that the sand beneath their feet squeaks softly with each step, like the faint sound of a poorly-maintained hinge protesting their movements. It makes stealth especially difficult, and those who wish to maintain their cover would do well to stay farther up into the vegetation and off the beach, itself. There aren't any houses out this way, just coastal marshes, the beach, and some higher ground with low-growing shrubs, tall grasses, and thin trees.

For the patient, those who wait for night to fall, they will be rewarded when they hear the sound of someone crying. Searching the beach, they will be able to spot a young person who appears to have washed up in a kayak on the beach. The young person is visibly injured in some way with blood coming out of them. Those who approach cautiously may get the sense that there is something not quite right about this person. Man or woman, their face is too long, their angles too sharp.

There is something wrong. It's not the injury.

There is something very wrong with what this person is.

They will not respond to any calls or move from where they lie, half-submerged in the surf. Anyone who approaches within a few feet will discover they're not nearly as helpless as they seem to be, though. The person will burst from the water with a powerful thrust, attempting to tackle anyone nearby and bite them. The person's face transforms into a long, fanged maw, trying to rip and tear and drag their prey into the ocean with them, away from any safety.



➥ Mod Notes
  • ARRIVAL: Two people will always arrive in the same general location together. Arrivals occur throughout the early month, not all on the same day or in the same place. Arrivals are not naturally fluent in English/other languages immediately upon arrival. Characters may attempt to evade capture, but they will eventually be snagged before they can leave the building. Please refer to the Arrival page for details regarding the arrival and onboarding process.

  • STICKS AND STONES: If so desired, to facilitate CR, characters may feel themselves compelled to ask about the stones when they see their truth written on it. Resisting the compulsion will become more and more difficult as time goes on.

  • I WILL SURVIVE: Characters may be students or trainers in this scenario. They might be able to get away with small displays of supernatural abilities if they want to risk it and if they find themselves with the necessary reserves of power. Anything significant will have them immediately removed and asked not to return to ADI for a few days.

  • SHIFTING PERSPECTIVE: Characters may fight off, capture, or kill the creature. If they successfully capture it and bring it back to ADI (or call for someone to come and do that for them), they will receive a significant monetary bonus beyond the promised $300 for their work. If characters successfully kill and document the kill, they will also receive the bonus and instructions to push the body out to sea. If a character is taken by the creature, they will be killed. Please bear in mind that if a character dies in the TDM prompt, they are dead. A different version who doesn't have TDM memories may be apped in their place.
littlegentleman: (69)

[personal profile] littlegentleman 2021-07-09 05:39 pm (UTC)(link)
[At least, for now, the man's passive sign of surrender stops the boy from doing anything further, not that he lets go of his concealed weapon.]

Yes.

[He has an accident, in fact, hinting that he at least resides in the UK. Junior looks Chris up and down. Momentarily, he doesn't seem like much a threat, but his hardened exterior strikes Junior as military. American?]
Edited (me forgetting I have icons) 2021-07-09 17:40 (UTC)
thiccest: all icons are mine, pls don't take. (Default)

[personal profile] thiccest 2021-07-10 02:13 am (UTC)(link)
[ Yeah, American. ]

All right.

[ In the same way the young man hasn't changed his position, Chris doesn't either. He does, however, turn his head to look around them for the first time, and he's got to admit waking up in an office is the last thing he expected in the event of kidnapping. ]

You know how you got here? [ He swallows; his throat's feeling dry. ] 'cause I sure as hell don't.
littlegentleman: (71)

[personal profile] littlegentleman 2021-07-10 03:13 am (UTC)(link)
No.

[It could be a trap, but Junior decides, tentatively, to relax his guard. His small hand lets go of his gun, his arm falling back to his side. Whatever this man is capable of, it does seem like he's in a similar state of confusion and disorientation.]

I was somewhere else just a moment ago. It's as if I blinked and the world changed around me.
thiccest: all icons are mine, pls don't take. (pic#)

[personal profile] thiccest 2021-07-10 03:20 am (UTC)(link)
Were you on a plane? [ A specific location, he's sure, but with the young man's stance changing, Chris drops one of his hands and uses the other to rub down the length of his face. ] I was on one before I woke up here. Dozed off for a second...

[ Maybe that's why he feels so damn dizzy. Reverse vertigo, or something. Chris doesn't know.

Hand holding his chin and jaw, Chris affords his companion a doubting look. ]


Wait, you blinked?
littlegentleman: (65)

[personal profile] littlegentleman 2021-07-10 03:25 am (UTC)(link)
Yes.

[Clearly, he's not a big talker, his tone soft.]

I wasn't on a plane, either; I was in a library.
thiccest: all icons are mine, pls don't take. (Default)

[personal profile] thiccest 2021-07-10 03:43 am (UTC)(link)
What?

[ With the level of disbelief in his tone, you'd think Chris hates libraries with a severe and hysterical passion. ]

You... blinked. [ Correct him if he's wrong, buddy. ] Didn't drink or eat anything beforehand? Didn't smell anything funny?

[ In the most bizarre turn of events, Chris is actually pretty upset that this might not be a kidnapping. (But a kidnapping would be easier to explain than anything happening "in the blink of an eye", so...) ]
littlegentleman: (74)

[personal profile] littlegentleman 2021-07-10 10:09 am (UTC)(link)
[Junior shakes his head. In a moment of childishness breaking through the trained assassin, he asks:]

Do you not believe me?

[He's a great deal of many things encouraged by training, but the only lying he generally does it by plain omission. There's a flash of a pout on his face, like it bothers him to be questioned in such a way.]
thiccest: all icons are mine, pls don't take. (Default)

[personal profile] thiccest 2021-07-10 01:25 pm (UTC)(link)
Blinking and waking up somewhere new isn't exactly the most believable story. [ Not that Chris holds it against him, really, but surely the kid gets his point. ] I'm pretty sure lightspeed teleportation tech like that doesn't exist yet.

[ Either way, he shakes his head, then braces himself on the floor with his hands to get up on both feet. He has to pause for a moment, as if waiting to get his balance back, but Chris gets it in a second. ]

We're probably not gonna figure anything out between us. Should probably have a look around.

[ So he holds his hand out: simple greeting. ] I'm Chris.
littlegentleman: (76)

[personal profile] littlegentleman 2021-07-11 07:29 am (UTC)(link)
[Even though it's an absolutely fair assessment, Junior still looks put out. His eyes wander across the floor, and he almost seems to lose himself in brooding up until Chris suggests they look around. At that point, he raises his gaze and gives a nod.

For a long set of seconds, he only stares at the hand offered to him, but ultimately seems to decide it's fine, and puts his smaller hand inside of it to accept the handshake.]


My name's Junior.
thiccest: (CENTURIES.)

[personal profile] thiccest 2021-07-12 06:23 am (UTC)(link)
[ Just Junior?

To his credit, Chris does nothing more than give Junior's hand a firm shake. ]
Right. Good to meet you, Junior.

[ Then he lets him go.

Instinct tells him to pull his gun for no other reason than exploring unfamiliar territory, but with the plain environment around them, Chris doesn't want to make Junior feel any more concerned than he must already feel. His first order of business is checking out the desks there. Most of them are decorated with personal effects-- some framed photos, some sticky notes, a desk plant or two and the works-- but what Chris picks up is a mug with the letters "ADI" on them.

Looking at the other desks, he sees a handful of other mugs like it. ]


You see anything this "ADI" might stand for?
littlegentleman: (67)

[personal profile] littlegentleman 2021-07-15 03:19 am (UTC)(link)
[He doesn't answer, at first, going around to a different desk and examining it carefully. Nothing immediately pops out, until he notices a locked drawer. Acting on instinct, he tries to reach his hand solidly through the metal face of it...and frowns when this produces no effect.

Odd, and a bit panic-inducing, but it wouldn't be smart to allow his worry to show. Instead, he reaches for a jar of paperclips and improvises, selecting a couple to bend into makeshift lock picks.

A bit of fiddling, and the drawer clicks open. Nothing particularly sensitive inside, mostly personal effects of whoever works at that station, then...bingo.]


Apex Detectives, Inc.

[He holds up a business card.]
thiccest: (THE NIGHT WE MET.)

[personal profile] thiccest 2021-07-18 12:46 pm (UTC)(link)
[ When he picks up the phone, it gives a standard dial tone, but Chris doesn't think to push any buttons lest they end up tracked. The blinds, once he's opened them, reveal nothing save for the night sky. The stars shimmer brightly, and as he peers in and looks down he sees what looks to be other buildings. From the shine of the smattering of streetlights that're on, the place gives off the vibe of a small town.

A little further in the distance, Chris realises, is water that reflects the stars.

But Junior's voice takes him out of his observations, and he turns to look back at him. ]
"Apex" what? [ He doesn't bother closing the blinds again, instead walking over to look at the card. Chris'll take it if Junior will let him. ]

...I've never heard of it.

[ And the card doesn't really help, save for giving him an address that puts them in Massachusetts. ]

The town looks normal enough outside. We could probably find an exit just going downstairs.

[ But. ] I don't like that we just showed up here, though. If you wanna investigate... I could use those lock-picking skills.