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Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote in [community profile] redstringtheories2021-07-04 06:36 pm
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TDM #1




➥ Arrival


(cw: potential for severe disorientation/vertigo, claustrophobia, arachnophobia, body horror)

It happens in the blink of an eye. You may have been asleep. You may not have. You may have stepped through a door or turned a corner. You may have seen a flicker of something at the corner of your vision and turned to look. Or maybe you didn't.

It doesn't matter. What matters is that you find yourself somewhere entirely new and entirely unfamiliar. The arrival point is not always the same. (If you're lucky, it might be a canteen or an open office. If you're not, well... you aren't claustrophobic, are you? Or arachnophobic. These ducts do seem to be a bit cobwebby.) There is no one waiting for you but you don’t seem to be alone, either. Even in a janitor’s closet or the bathroom, you’ll find at least one person who seems to be just as out of place as you are.

If characters have arrived in a location devoid of NPCs, they may want to work together to figure out what is going on... or to avoid their 'kidnappers.' If you’ve arrived in the middle of the entry foyer or the gym, there may well be a few people who startle a bit at your arrival and try to approach (or discreetly leave the room... where are they going?). Will you cooperate or fight? Do you even understand what they're saying? You might need to find a translator, if you’re not immediately willing to follow a stranger.

After characters follow their new hosts (or are forcibly taken in) there will be a limited tour and the chance to settle in at the ADI-provided housing. (Do you enjoy living with strangers? Well. It's a new situation to navigate, anyway.)


➥ Sticks and Stones


(cw: hallucination, potential mind-control)

Weird things happen in Dogtown, everyone knows it. The Apocalypse Disruption Initiative (ADI) is not above taking advantage of that to test out the waters for its newest arrivals. They're not looking to send anyone to their death, though. That's far too much paperwork, you'd been assured with a wink from the employee who'd directed you to the park trailhead. You've been left with another person. Maybe they're a new arrival, as well, or a more seasoned 'veteran.' Either way, you're together for the next while and you've been asked to find and record any paranormal activity in the park. You have your phones and any other equipment you might have brought with you. Those who succeed in documenting anything peculiar will receive a $100 reward to be used as they see fit.

This month, there seems to be something odd afoot with the stones around the park. Instead of the questionably useful advice they offer, there is, instead, something embarrassingly or horrifically true about you carved into the stone. Trying to show your companion or gauge their reaction will net nothing; they will simply see their own truth. It's only when you admit to what's on the stone that it seems to become visible to others or any camera in your possession.

Take a picture. The least you deserve for the trouble is some money.


➥ I Will Survive


"We'll have others with you, but all of you will be out on your own for missions, so to speak," the ADI employee who had led you down to the underground training facility explained. "You'll need to have some basic skills. Even if you're not going out soon or ever… it's safer to know these things."

Basic skills, in this case, appear to mean survival and weapons training. The room you've been brought to on Floor B3 below ADI Headquarters is a massive, underground gym, and there are sections set up for various skills practice. One side of the gym is dedicated to fighting: bare-knuckles, wrestling, knives, and tasers are all out on display. There are also a few guns, but those are reserved for people who can prove they can manage the other weapons first. The other side has areas for fire-making, building a shelter, navigating without a phone, supply preparation, cooking, and basic first-aid. Through a side door, there's also a small pool where people are being taught the basics of swimming.

Any or all of these skills would be useful in a dangerous situation, and there aren't enough native ADI employees to cover training for all of them. If you show that you're proficient with something, you'll be asked to man one of the areas to assist in training others. If you're at a loss and looking lost, you will be pushed toward whatever skills practice area is physically closest to you, whether you wanted to learn anything about that or not. Best make the most of it… and try not to kill anyone or burn anything down.

Even those who have refused ADI Housing and taken themselves to Bonnie's Flophouse will find that they're welcome for this training under the strict understanding that no supernatural abilities will be used. Bonnie will have informed them of it and helped them get to ADI to ensure they learn some of the things they might need to survive... and also just to bond with the people they'll be working with for the foreseeable future.


➥ Shifting Perspective


(cw: body horror, implication of near-drowning, violence, potential for blood, gore, drowning, death)

The beaches around Gloucester are numerous and varied with reported supernatural activity at many, if not most of them. For those working with ADI, they'll receive the direction in a mass email from Reyes Amador, the assistant to the Head of ADI. For those not technically working at ADI, Bonnie will provide the same information.

All,

We have received reports of strange noises and sightings at Coffin Beach. Please take at least one other person and investigate. A $300 bonus will be offered to those who bring back evidence of the source of these reports.

Take Care of Yourselves,
Reyes


Those who head to Coffin Beach will find that the sand beneath their feet squeaks softly with each step, like the faint sound of a poorly-maintained hinge protesting their movements. It makes stealth especially difficult, and those who wish to maintain their cover would do well to stay farther up into the vegetation and off the beach, itself. There aren't any houses out this way, just coastal marshes, the beach, and some higher ground with low-growing shrubs, tall grasses, and thin trees.

For the patient, those who wait for night to fall, they will be rewarded when they hear the sound of someone crying. Searching the beach, they will be able to spot a young person who appears to have washed up in a kayak on the beach. The young person is visibly injured in some way with blood coming out of them. Those who approach cautiously may get the sense that there is something not quite right about this person. Man or woman, their face is too long, their angles too sharp.

There is something wrong. It's not the injury.

There is something very wrong with what this person is.

They will not respond to any calls or move from where they lie, half-submerged in the surf. Anyone who approaches within a few feet will discover they're not nearly as helpless as they seem to be, though. The person will burst from the water with a powerful thrust, attempting to tackle anyone nearby and bite them. The person's face transforms into a long, fanged maw, trying to rip and tear and drag their prey into the ocean with them, away from any safety.



➥ Mod Notes
  • ARRIVAL: Two people will always arrive in the same general location together. Arrivals occur throughout the early month, not all on the same day or in the same place. Arrivals are not naturally fluent in English/other languages immediately upon arrival. Characters may attempt to evade capture, but they will eventually be snagged before they can leave the building. Please refer to the Arrival page for details regarding the arrival and onboarding process.

  • STICKS AND STONES: If so desired, to facilitate CR, characters may feel themselves compelled to ask about the stones when they see their truth written on it. Resisting the compulsion will become more and more difficult as time goes on.

  • I WILL SURVIVE: Characters may be students or trainers in this scenario. They might be able to get away with small displays of supernatural abilities if they want to risk it and if they find themselves with the necessary reserves of power. Anything significant will have them immediately removed and asked not to return to ADI for a few days.

  • SHIFTING PERSPECTIVE: Characters may fight off, capture, or kill the creature. If they successfully capture it and bring it back to ADI (or call for someone to come and do that for them), they will receive a significant monetary bonus beyond the promised $300 for their work. If characters successfully kill and document the kill, they will also receive the bonus and instructions to push the body out to sea. If a character is taken by the creature, they will be killed. Please bear in mind that if a character dies in the TDM prompt, they are dead. A different version who doesn't have TDM memories may be apped in their place.
thiccest: all icons are mine, pls don't take. (Default)

day to day. ( idk let me know if you need changes / assumed CR isn't OK )

[personal profile] thiccest 2021-07-10 02:51 am (UTC)(link)
[ Chris has just put down another modified rifle, scowling slightly as he looks it over for any issues. He's no newbie to mods-- had done the same with his old equipment back home-- but the ADI's got its own protocols and measures of quality, and he hasn't exactly gotten all of those down yet. In fact, he squints at the manual open on the table by where he's working, his head pulled back slightly as he does so in typical "man who needs reading glasses" function.

He only lifts his head when footsteps come to his attention, blinking twice to clear the haze in his eyes that always comes with reading. Helena's a welcome sight-- she's been around a couple of times, and they'd tuned up a couple of communications devices together the last time she visited-- and he lifts his hand slightly in greeting. ]


Here again, huh? [ His smile is small, but nevertheless meant. ] Don't tell me Research was boring today.
decrypter: (light.)

works fine for me!

[personal profile] decrypter 2021-07-10 07:59 am (UTC)(link)
[she can hear the expression in his voice, and on trained reflex, Helena raises the hand that's not using her cane as guidance. it's for his sake, something that makes people comfortable. the pleased look she wears is entirely for herself, though. Chris has been pleasant enough company, and there's something about him that reminds her of a friend or two enough that to be friendly was hardly difficult to attempt.]

It's never boring! I've just decided to alternate my days between here and there unless I'm told I can't or I shouldn't.

[repairing and modifying is new to her, but there's a joy in touching the components, in feeling the strange landscape of the items and listening to the particular sounds of something that's running as it should. it's a new challenge in the best of ways.

there's a sting to the scent in the air that she tries to place - gunpowder.]


What are you working on today?
thiccest: all icons are mine, pls don't take. (Default)

[personal profile] thiccest 2021-07-10 01:15 pm (UTC)(link)
[ His fingers curl in towards his palm once he remembers (not for the first time) that the wave's pretty excessive, but his expression softens at the kindness in Helena's returned gesture nevertheless.

At her question, he nods. ]
I was trying to sort out this rifle to reduce recoil. [ After double-checking it's in safety and not going to fire, Chris slides it across the table-- it makes some noise as it does-- towards the end where Helena stands so she can feel it. ] The ADI makes 'em a little different from what I'm used to, so I feel a bit like a newbie again.

I could use a good ear to listen if the mods slide into place. You got time?
decrypter: (motion.)

[personal profile] decrypter 2021-07-10 07:36 pm (UTC)(link)
[when the gun slides over, her free hand comes to brush over the surface. moving with a light touch tells her a lot, and the metal and plastic fit together like a clever sort of puzzle. pausing over one of the modifications, Helena strokes the outline, adding it to the mental idea of how it's all shaped. strangely fascinating, if still intimidating for the idea of how deadly it is.

to his question, she gives a firm nod.]


I've got plenty of time today.

[propping her cane against the table, she braces her hands there, obviously eager to get started.]
thiccest: all icons are mine, pls don't take. (Default)

[personal profile] thiccest 2021-07-11 04:05 am (UTC)(link)
Nice. Let's get to it, then.

[ Chris pulls the rifle back, removing all the additional parts until he's left with the base one in his hand. He pulls the magazine of ammo out, setting that aside, and then walks around the table until he's stood by Helena's side.

He's got a good ear for these things-- listening to how the parts fit together, and then listening again if anything's rattling once he starts putting the gun in motion. It never hurts to have someone else to work off of, though, and as impeccable as the new rifle seems in terms of looks, there're always other angles.

The routine goes like this: first, Chris gives Helena an individual part to inspect (just to make sure everything's firmly attached); second, he adds it to the rifle; third, he works the weapon through reloading, aiming, and setting it back into passive position. It's all well and good up until he gets to the muzzle brake, which clicks into place fine but ends up making the faintest rattle when he moves to aim.

It's a tiny sound, so Chris isn't sure if he's imagined it. But he goes through the rest of the routine and looks in Helena's direction once the gun's back on the table. ]


Well?
decrypter: (Default)

[personal profile] decrypter 2021-07-11 11:38 pm (UTC)(link)
[her brow's had a little furrow ever since he attached the brake, and she shakes her head once he's finished. tiny as it is, it shouldn't sound like that. like something's just not in alignment. it might not mean anything in the short run, but in the long term...]

One of them - the muzzle brake, you called it - there's something loose inside, or something's in the track. I'm not sure what it is, but it's rattling in there.

[and when you need a weapon to defend yourself, she can imagine you don't need to be worried about it potentially not working.]
thiccest: (DREAD IN MY HEART.)

[personal profile] thiccest 2021-07-12 07:07 am (UTC)(link)
So you hear it too. [ And Chris doesn't sound too put off by it-- more relieved to have his thoughts confirmed, more than anything-- but he nods and starts scratching it down into a notepad.

He puts the gun back down, muzzle break and all, and after double-checking the safety once more and pulling the magazine of bullets off, Chris taps his index and middle twice against the table. ]


Could you do me a favour and hold the rifle steady? Doesn't really matter what angle it's at, I just can't have it moving.

[ And, just to reassure her, he adds, ] Safety's on and there aren't any rounds in it. It's perfectly safe.
decrypter: (Default)

[personal profile] decrypter 2021-07-13 02:37 am (UTC)(link)
Oh! Sure thing.

[setting her cane aside, she's careful when picking it up - guns were heavier than people made them seem. at the same time, she knows enough to make sure the barrel is pointing somewhere to the side. two hands should keep it still, though, so Chris can do whatever he needs to with it.]