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Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote in [community profile] redstringtheories2021-07-04 06:36 pm
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TDM #1




➥ Arrival


(cw: potential for severe disorientation/vertigo, claustrophobia, arachnophobia, body horror)

It happens in the blink of an eye. You may have been asleep. You may not have. You may have stepped through a door or turned a corner. You may have seen a flicker of something at the corner of your vision and turned to look. Or maybe you didn't.

It doesn't matter. What matters is that you find yourself somewhere entirely new and entirely unfamiliar. The arrival point is not always the same. (If you're lucky, it might be a canteen or an open office. If you're not, well... you aren't claustrophobic, are you? Or arachnophobic. These ducts do seem to be a bit cobwebby.) There is no one waiting for you but you don’t seem to be alone, either. Even in a janitor’s closet or the bathroom, you’ll find at least one person who seems to be just as out of place as you are.

If characters have arrived in a location devoid of NPCs, they may want to work together to figure out what is going on... or to avoid their 'kidnappers.' If you’ve arrived in the middle of the entry foyer or the gym, there may well be a few people who startle a bit at your arrival and try to approach (or discreetly leave the room... where are they going?). Will you cooperate or fight? Do you even understand what they're saying? You might need to find a translator, if you’re not immediately willing to follow a stranger.

After characters follow their new hosts (or are forcibly taken in) there will be a limited tour and the chance to settle in at the ADI-provided housing. (Do you enjoy living with strangers? Well. It's a new situation to navigate, anyway.)


➥ Sticks and Stones


(cw: hallucination, potential mind-control)

Weird things happen in Dogtown, everyone knows it. The Apocalypse Disruption Initiative (ADI) is not above taking advantage of that to test out the waters for its newest arrivals. They're not looking to send anyone to their death, though. That's far too much paperwork, you'd been assured with a wink from the employee who'd directed you to the park trailhead. You've been left with another person. Maybe they're a new arrival, as well, or a more seasoned 'veteran.' Either way, you're together for the next while and you've been asked to find and record any paranormal activity in the park. You have your phones and any other equipment you might have brought with you. Those who succeed in documenting anything peculiar will receive a $100 reward to be used as they see fit.

This month, there seems to be something odd afoot with the stones around the park. Instead of the questionably useful advice they offer, there is, instead, something embarrassingly or horrifically true about you carved into the stone. Trying to show your companion or gauge their reaction will net nothing; they will simply see their own truth. It's only when you admit to what's on the stone that it seems to become visible to others or any camera in your possession.

Take a picture. The least you deserve for the trouble is some money.


➥ I Will Survive


"We'll have others with you, but all of you will be out on your own for missions, so to speak," the ADI employee who had led you down to the underground training facility explained. "You'll need to have some basic skills. Even if you're not going out soon or ever… it's safer to know these things."

Basic skills, in this case, appear to mean survival and weapons training. The room you've been brought to on Floor B3 below ADI Headquarters is a massive, underground gym, and there are sections set up for various skills practice. One side of the gym is dedicated to fighting: bare-knuckles, wrestling, knives, and tasers are all out on display. There are also a few guns, but those are reserved for people who can prove they can manage the other weapons first. The other side has areas for fire-making, building a shelter, navigating without a phone, supply preparation, cooking, and basic first-aid. Through a side door, there's also a small pool where people are being taught the basics of swimming.

Any or all of these skills would be useful in a dangerous situation, and there aren't enough native ADI employees to cover training for all of them. If you show that you're proficient with something, you'll be asked to man one of the areas to assist in training others. If you're at a loss and looking lost, you will be pushed toward whatever skills practice area is physically closest to you, whether you wanted to learn anything about that or not. Best make the most of it… and try not to kill anyone or burn anything down.

Even those who have refused ADI Housing and taken themselves to Bonnie's Flophouse will find that they're welcome for this training under the strict understanding that no supernatural abilities will be used. Bonnie will have informed them of it and helped them get to ADI to ensure they learn some of the things they might need to survive... and also just to bond with the people they'll be working with for the foreseeable future.


➥ Shifting Perspective


(cw: body horror, implication of near-drowning, violence, potential for blood, gore, drowning, death)

The beaches around Gloucester are numerous and varied with reported supernatural activity at many, if not most of them. For those working with ADI, they'll receive the direction in a mass email from Reyes Amador, the assistant to the Head of ADI. For those not technically working at ADI, Bonnie will provide the same information.

All,

We have received reports of strange noises and sightings at Coffin Beach. Please take at least one other person and investigate. A $300 bonus will be offered to those who bring back evidence of the source of these reports.

Take Care of Yourselves,
Reyes


Those who head to Coffin Beach will find that the sand beneath their feet squeaks softly with each step, like the faint sound of a poorly-maintained hinge protesting their movements. It makes stealth especially difficult, and those who wish to maintain their cover would do well to stay farther up into the vegetation and off the beach, itself. There aren't any houses out this way, just coastal marshes, the beach, and some higher ground with low-growing shrubs, tall grasses, and thin trees.

For the patient, those who wait for night to fall, they will be rewarded when they hear the sound of someone crying. Searching the beach, they will be able to spot a young person who appears to have washed up in a kayak on the beach. The young person is visibly injured in some way with blood coming out of them. Those who approach cautiously may get the sense that there is something not quite right about this person. Man or woman, their face is too long, their angles too sharp.

There is something wrong. It's not the injury.

There is something very wrong with what this person is.

They will not respond to any calls or move from where they lie, half-submerged in the surf. Anyone who approaches within a few feet will discover they're not nearly as helpless as they seem to be, though. The person will burst from the water with a powerful thrust, attempting to tackle anyone nearby and bite them. The person's face transforms into a long, fanged maw, trying to rip and tear and drag their prey into the ocean with them, away from any safety.



➥ Mod Notes
  • ARRIVAL: Two people will always arrive in the same general location together. Arrivals occur throughout the early month, not all on the same day or in the same place. Arrivals are not naturally fluent in English/other languages immediately upon arrival. Characters may attempt to evade capture, but they will eventually be snagged before they can leave the building. Please refer to the Arrival page for details regarding the arrival and onboarding process.

  • STICKS AND STONES: If so desired, to facilitate CR, characters may feel themselves compelled to ask about the stones when they see their truth written on it. Resisting the compulsion will become more and more difficult as time goes on.

  • I WILL SURVIVE: Characters may be students or trainers in this scenario. They might be able to get away with small displays of supernatural abilities if they want to risk it and if they find themselves with the necessary reserves of power. Anything significant will have them immediately removed and asked not to return to ADI for a few days.

  • SHIFTING PERSPECTIVE: Characters may fight off, capture, or kill the creature. If they successfully capture it and bring it back to ADI (or call for someone to come and do that for them), they will receive a significant monetary bonus beyond the promised $300 for their work. If characters successfully kill and document the kill, they will also receive the bonus and instructions to push the body out to sea. If a character is taken by the creature, they will be killed. Please bear in mind that if a character dies in the TDM prompt, they are dead. A different version who doesn't have TDM memories may be apped in their place.
felttheburn: (pic#5980422)

[personal profile] felttheburn 2021-07-07 04:09 am (UTC)(link)
He is indeed seeing something different, and this time is too close to pull the 'I can't read it' card. His face scrunches in confusion, looking from Meredith to the stone. And her response is rather odd for the word WHORE scored blatantly into the stone.

"...okay, what do you think it says?"
henchgal: (beshadowed)

[personal profile] henchgal 2021-07-07 04:20 am (UTC)(link)
"'Complicit in all his actions.' Which I'm not. Not really. I'm not responsible for what he does."

She's very defensive about this matter, even though she knows Kieran probably has no clue who he's talking about.
felttheburn: (pic#5980457)

[personal profile] felttheburn 2021-07-07 10:01 pm (UTC)(link)
Okay, now he sees that. Kieran's brow furrows and he reaches out to touch the stone, to make sure the words are really carved and not some sort of illusion.

"Whose actions? And that's not what it said for me a second ago... take a picture."
henchgal: (screentime)

[personal profile] henchgal 2021-07-08 02:32 am (UTC)(link)
"It's irrelevant whose, really. He doesn't exist in this world, so neither do his actions." But that's a weak argument and she knows it, sounding as much like she's laboring to convince herself as him.

She takes a picture of the rock as instructed, frowning at it. "What did it say for you?"
felttheburn: (pic#5983159)

[personal profile] felttheburn 2021-07-08 04:43 pm (UTC)(link)
"That definitely ain't how it works. Just because you're not in that world anymore, does what you're doin' here not matter?"

At her question, he sneers.

"It's irrelevant. Didn't happen here."
henchgal: (side-eye)

[personal profile] henchgal 2021-07-08 07:09 pm (UTC)(link)
She gives him a dry enough look to start a fire.

"Right. We got the picture, I guess we're done here."
felttheburn: (pic#5980415)

[personal profile] felttheburn 2021-07-08 07:19 pm (UTC)(link)
"What, you pissed I used your own logic?" he asks, still having no intention of telling her what the rock said for him. She's right, though. They're done here -- there wasn't mention of more than one reward.

"We splitting the take?"
henchgal: (Default)

[personal profile] henchgal 2021-07-08 07:48 pm (UTC)(link)
"Of course we are. Right down the middle."

She could push for more because it's her secret that was revealed, but the argument's not worth it.
felttheburn: (pic#5980447)

[personal profile] felttheburn 2021-07-08 07:52 pm (UTC)(link)
"Good." He was expecting an argument after he'd needled her... actually looks rather surprised there wasn't one, as he tilts his head back towards the past.

"Back we go, then."
henchgal: (yeah well)

[personal profile] henchgal 2021-07-08 08:44 pm (UTC)(link)
Meredith is a master of picking her battles. On some level, she's decided to not-give-a-fuck in Kieran's direction unless she absolutely needs to. He's inconsiderate, snarky and unpleasant. So she's written him off.

But that's different from deciding to be antagonistic to him. She doesn't want anything to escalate.

"Right. Nice working with you."
felttheburn: (pic#5980447)

[personal profile] felttheburn 2021-07-08 08:50 pm (UTC)(link)
Liar, Kieran thinks, but doesn't say. She clearly just wants this encounter to be over and frankly, so does he. So he just huffs and starts walking at full speed, so that she can't possibly catch up.
henchgal: (vicious mockery)

[personal profile] henchgal 2021-07-08 09:05 pm (UTC)(link)
She doesn't try to keep up, doesn't overextend herself. She just...walks. Falling behind.

He is such an asshole...
felttheburn: (pic#5983160)

[personal profile] felttheburn 2021-07-08 09:07 pm (UTC)(link)
He sure is. :D Soon enough he takes a turn and vanishes from her line of sight, heading back to headquarters. Bye, Meredith!