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Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote in [community profile] redstringtheories2021-07-04 06:36 pm
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TDM #1




➥ Arrival


(cw: potential for severe disorientation/vertigo, claustrophobia, arachnophobia, body horror)

It happens in the blink of an eye. You may have been asleep. You may not have. You may have stepped through a door or turned a corner. You may have seen a flicker of something at the corner of your vision and turned to look. Or maybe you didn't.

It doesn't matter. What matters is that you find yourself somewhere entirely new and entirely unfamiliar. The arrival point is not always the same. (If you're lucky, it might be a canteen or an open office. If you're not, well... you aren't claustrophobic, are you? Or arachnophobic. These ducts do seem to be a bit cobwebby.) There is no one waiting for you but you don’t seem to be alone, either. Even in a janitor’s closet or the bathroom, you’ll find at least one person who seems to be just as out of place as you are.

If characters have arrived in a location devoid of NPCs, they may want to work together to figure out what is going on... or to avoid their 'kidnappers.' If you’ve arrived in the middle of the entry foyer or the gym, there may well be a few people who startle a bit at your arrival and try to approach (or discreetly leave the room... where are they going?). Will you cooperate or fight? Do you even understand what they're saying? You might need to find a translator, if you’re not immediately willing to follow a stranger.

After characters follow their new hosts (or are forcibly taken in) there will be a limited tour and the chance to settle in at the ADI-provided housing. (Do you enjoy living with strangers? Well. It's a new situation to navigate, anyway.)


➥ Sticks and Stones


(cw: hallucination, potential mind-control)

Weird things happen in Dogtown, everyone knows it. The Apocalypse Disruption Initiative (ADI) is not above taking advantage of that to test out the waters for its newest arrivals. They're not looking to send anyone to their death, though. That's far too much paperwork, you'd been assured with a wink from the employee who'd directed you to the park trailhead. You've been left with another person. Maybe they're a new arrival, as well, or a more seasoned 'veteran.' Either way, you're together for the next while and you've been asked to find and record any paranormal activity in the park. You have your phones and any other equipment you might have brought with you. Those who succeed in documenting anything peculiar will receive a $100 reward to be used as they see fit.

This month, there seems to be something odd afoot with the stones around the park. Instead of the questionably useful advice they offer, there is, instead, something embarrassingly or horrifically true about you carved into the stone. Trying to show your companion or gauge their reaction will net nothing; they will simply see their own truth. It's only when you admit to what's on the stone that it seems to become visible to others or any camera in your possession.

Take a picture. The least you deserve for the trouble is some money.


➥ I Will Survive


"We'll have others with you, but all of you will be out on your own for missions, so to speak," the ADI employee who had led you down to the underground training facility explained. "You'll need to have some basic skills. Even if you're not going out soon or ever… it's safer to know these things."

Basic skills, in this case, appear to mean survival and weapons training. The room you've been brought to on Floor B3 below ADI Headquarters is a massive, underground gym, and there are sections set up for various skills practice. One side of the gym is dedicated to fighting: bare-knuckles, wrestling, knives, and tasers are all out on display. There are also a few guns, but those are reserved for people who can prove they can manage the other weapons first. The other side has areas for fire-making, building a shelter, navigating without a phone, supply preparation, cooking, and basic first-aid. Through a side door, there's also a small pool where people are being taught the basics of swimming.

Any or all of these skills would be useful in a dangerous situation, and there aren't enough native ADI employees to cover training for all of them. If you show that you're proficient with something, you'll be asked to man one of the areas to assist in training others. If you're at a loss and looking lost, you will be pushed toward whatever skills practice area is physically closest to you, whether you wanted to learn anything about that or not. Best make the most of it… and try not to kill anyone or burn anything down.

Even those who have refused ADI Housing and taken themselves to Bonnie's Flophouse will find that they're welcome for this training under the strict understanding that no supernatural abilities will be used. Bonnie will have informed them of it and helped them get to ADI to ensure they learn some of the things they might need to survive... and also just to bond with the people they'll be working with for the foreseeable future.


➥ Shifting Perspective


(cw: body horror, implication of near-drowning, violence, potential for blood, gore, drowning, death)

The beaches around Gloucester are numerous and varied with reported supernatural activity at many, if not most of them. For those working with ADI, they'll receive the direction in a mass email from Reyes Amador, the assistant to the Head of ADI. For those not technically working at ADI, Bonnie will provide the same information.

All,

We have received reports of strange noises and sightings at Coffin Beach. Please take at least one other person and investigate. A $300 bonus will be offered to those who bring back evidence of the source of these reports.

Take Care of Yourselves,
Reyes


Those who head to Coffin Beach will find that the sand beneath their feet squeaks softly with each step, like the faint sound of a poorly-maintained hinge protesting their movements. It makes stealth especially difficult, and those who wish to maintain their cover would do well to stay farther up into the vegetation and off the beach, itself. There aren't any houses out this way, just coastal marshes, the beach, and some higher ground with low-growing shrubs, tall grasses, and thin trees.

For the patient, those who wait for night to fall, they will be rewarded when they hear the sound of someone crying. Searching the beach, they will be able to spot a young person who appears to have washed up in a kayak on the beach. The young person is visibly injured in some way with blood coming out of them. Those who approach cautiously may get the sense that there is something not quite right about this person. Man or woman, their face is too long, their angles too sharp.

There is something wrong. It's not the injury.

There is something very wrong with what this person is.

They will not respond to any calls or move from where they lie, half-submerged in the surf. Anyone who approaches within a few feet will discover they're not nearly as helpless as they seem to be, though. The person will burst from the water with a powerful thrust, attempting to tackle anyone nearby and bite them. The person's face transforms into a long, fanged maw, trying to rip and tear and drag their prey into the ocean with them, away from any safety.



➥ Mod Notes
  • ARRIVAL: Two people will always arrive in the same general location together. Arrivals occur throughout the early month, not all on the same day or in the same place. Arrivals are not naturally fluent in English/other languages immediately upon arrival. Characters may attempt to evade capture, but they will eventually be snagged before they can leave the building. Please refer to the Arrival page for details regarding the arrival and onboarding process.

  • STICKS AND STONES: If so desired, to facilitate CR, characters may feel themselves compelled to ask about the stones when they see their truth written on it. Resisting the compulsion will become more and more difficult as time goes on.

  • I WILL SURVIVE: Characters may be students or trainers in this scenario. They might be able to get away with small displays of supernatural abilities if they want to risk it and if they find themselves with the necessary reserves of power. Anything significant will have them immediately removed and asked not to return to ADI for a few days.

  • SHIFTING PERSPECTIVE: Characters may fight off, capture, or kill the creature. If they successfully capture it and bring it back to ADI (or call for someone to come and do that for them), they will receive a significant monetary bonus beyond the promised $300 for their work. If characters successfully kill and document the kill, they will also receive the bonus and instructions to push the body out to sea. If a character is taken by the creature, they will be killed. Please bear in mind that if a character dies in the TDM prompt, they are dead. A different version who doesn't have TDM memories may be apped in their place.
citharede: (bh203)

[personal profile] citharede 2021-07-07 07:22 pm (UTC)(link)
"No way. How do I know you don't work here?" She's still shrill and nervous. Athena takes another step back.

"I was-- it doesn't matter where I was, I wasn't here, and now I am, and this is bullshit!"

Except it's also a lot better than where she was, theoretically, unless this is some bizarre new headgame of Eagan's, but she doesn't think he has the money to rent a giant office just to mess with her.
flynnitup: (36)

[personal profile] flynnitup 2021-07-07 09:33 pm (UTC)(link)
All right, she seems a lot more rattled than he first realized and he stops his advance, holding up his hands.

"Relax. The same thing happened to me, I'm trying to figure this out myself."

He frowns, trying to get a better look at her injuries.

"Who attacked you? Do you know who brought you here?"
citharede: (bh154)

[personal profile] citharede 2021-07-07 10:07 pm (UTC)(link)
She reaches up to touch her split lip and winces. “A fucking psycho. Attacked me, I mean. I don’t know how I got here. I woke up in an air duct.”
flynnitup: (40)

[personal profile] flynnitup 2021-07-07 11:19 pm (UTC)(link)
The air duct? His eyes dart up to the ceiling and, okay, scared teenager here, but he's just glad that he didn't end up in there or he might still be stuck. But who would grab a random teen and just stuff them into the air duct of an office building? Maybe she was messing with him? But with how upset she looks he somehow doesn't believe it.

"I woke up in one of the bathrooms. Don't remember a thing either."

Which was just as implausible and made her story way more believable. But not necessarily true.

He should just leave her. It might be a trap. She might panic and give away his position. Why should he care about a random kid?

With a psycho on her heel, maybe trying to get at her again.

... Damn.

"Come on. I think we should get the hell out of here."
citharede: (bh16)

[personal profile] citharede 2021-07-07 11:31 pm (UTC)(link)
She clearly isn't keen on going with him. He's a stranger. A big one, one that seems very very capable of overpowering her without trouble.

But he's not John Raymond Eagan.

Finally Athena gives a tiny little nod. "Which way? I don't have any clue where the exit is."
flynnitup: (18)

[personal profile] flynnitup 2021-07-07 11:47 pm (UTC)(link)
"Keep your eyes open. These buildings usually have fire escape routes plastered all over their hallways."

He takes the lead, turning his back on her to give her a sense of ease.

"Let's check outside of these cubicles. Even without a plan there might be a stairway."
citharede: (pic#12394318)

[personal profile] citharede 2021-07-08 12:07 am (UTC)(link)
Turning his back is the right move. Her anxiety comes down a small notch, but even though she's following, she's following far enough back that he can't turn around fast and reach her.

"I can't decide what's creepier. Waking up in an air duct or climbing out to find an empty office building."

It's the middle of the day. It could be a Sunday or something, but even then, how did she get in here? How did he, if he's telling the truth?

"What were you doing before this? Or what's the last thing you remember doing I guess."
flynnitup: (38)

[personal profile] flynnitup 2021-07-08 03:01 pm (UTC)(link)
What's the last thing he remembers? That's a good question. Not entering the time machine, that's for sure, but he chalks that up to the temporary amnesia.

"Sitting in a bunker and preparing for a time traveling mission to 1812."

He looks back over his shoulder, gauging her reaction. If she rolls her eyes or calls him an asshole he can go from there and relent with a more believable cover story.

If not, that will be interesting enough in and of itself.
citharede: (pic#12394277)

[personal profile] citharede 2021-07-08 04:03 pm (UTC)(link)
Her attention snaps back to him, pulled from her inspection of an unoccupied cubicle. Athena’s eyes narrow, suspicion tight in every line of her body, but the teenage curiosity in her whispers Well, why not, though?

“I can’t tell if you’re fucking with me and I can’t decide if I want you to be.”