TDM #1


(cw: potential for severe disorientation/vertigo, claustrophobia, arachnophobia, body horror)
It happens in the blink of an eye. You may have been asleep. You may not have. You may have stepped through a door or turned a corner. You may have seen a flicker of something at the corner of your vision and turned to look. Or maybe you didn't.
It doesn't matter. What matters is that you find yourself somewhere entirely new and entirely unfamiliar. The arrival point is not always the same. (If you're lucky, it might be a canteen or an open office. If you're not, well... you aren't claustrophobic, are you? Or arachnophobic. These ducts do seem to be a bit cobwebby.) There is no one waiting for you but you don’t seem to be alone, either. Even in a janitor’s closet or the bathroom, you’ll find at least one person who seems to be just as out of place as you are.
If characters have arrived in a location devoid of NPCs, they may want to work together to figure out what is going on... or to avoid their 'kidnappers.' If you’ve arrived in the middle of the entry foyer or the gym, there may well be a few people who startle a bit at your arrival and try to approach (or discreetly leave the room... where are they going?). Will you cooperate or fight? Do you even understand what they're saying? You might need to find a translator, if you’re not immediately willing to follow a stranger.
After characters follow their new hosts (or are forcibly taken in) there will be a limited tour and the chance to settle in at the ADI-provided housing. (Do you enjoy living with strangers? Well. It's a new situation to navigate, anyway.)

(cw: hallucination, potential mind-control)
Weird things happen in Dogtown, everyone knows it. The Apocalypse Disruption Initiative (ADI) is not above taking advantage of that to test out the waters for its newest arrivals. They're not looking to send anyone to their death, though. That's far too much paperwork, you'd been assured with a wink from the employee who'd directed you to the park trailhead. You've been left with another person. Maybe they're a new arrival, as well, or a more seasoned 'veteran.' Either way, you're together for the next while and you've been asked to find and record any paranormal activity in the park. You have your phones and any other equipment you might have brought with you. Those who succeed in documenting anything peculiar will receive a $100 reward to be used as they see fit.
This month, there seems to be something odd afoot with the stones around the park. Instead of the questionably useful advice they offer, there is, instead, something embarrassingly or horrifically true about you carved into the stone. Trying to show your companion or gauge their reaction will net nothing; they will simply see their own truth. It's only when you admit to what's on the stone that it seems to become visible to others or any camera in your possession.
Take a picture. The least you deserve for the trouble is some money.

"We'll have others with you, but all of you will be out on your own for missions, so to speak," the ADI employee who had led you down to the underground training facility explained. "You'll need to have some basic skills. Even if you're not going out soon or ever… it's safer to know these things."
Basic skills, in this case, appear to mean survival and weapons training. The room you've been brought to on Floor B3 below ADI Headquarters is a massive, underground gym, and there are sections set up for various skills practice. One side of the gym is dedicated to fighting: bare-knuckles, wrestling, knives, and tasers are all out on display. There are also a few guns, but those are reserved for people who can prove they can manage the other weapons first. The other side has areas for fire-making, building a shelter, navigating without a phone, supply preparation, cooking, and basic first-aid. Through a side door, there's also a small pool where people are being taught the basics of swimming.
Any or all of these skills would be useful in a dangerous situation, and there aren't enough native ADI employees to cover training for all of them. If you show that you're proficient with something, you'll be asked to man one of the areas to assist in training others. If you're at a loss and looking lost, you will be pushed toward whatever skills practice area is physically closest to you, whether you wanted to learn anything about that or not. Best make the most of it… and try not to kill anyone or burn anything down.
Even those who have refused ADI Housing and taken themselves to Bonnie's Flophouse will find that they're welcome for this training under the strict understanding that no supernatural abilities will be used. Bonnie will have informed them of it and helped them get to ADI to ensure they learn some of the things they might need to survive... and also just to bond with the people they'll be working with for the foreseeable future.

(cw: body horror, implication of near-drowning, violence, potential for blood, gore, drowning, death)
The beaches around Gloucester are numerous and varied with reported supernatural activity at many, if not most of them. For those working with ADI, they'll receive the direction in a mass email from Reyes Amador, the assistant to the Head of ADI. For those not technically working at ADI, Bonnie will provide the same information.
All,
We have received reports of strange noises and sightings at Coffin Beach. Please take at least one other person and investigate. A $300 bonus will be offered to those who bring back evidence of the source of these reports.
Take Care of Yourselves,
Reyes
Those who head to Coffin Beach will find that the sand beneath their feet squeaks softly with each step, like the faint sound of a poorly-maintained hinge protesting their movements. It makes stealth especially difficult, and those who wish to maintain their cover would do well to stay farther up into the vegetation and off the beach, itself. There aren't any houses out this way, just coastal marshes, the beach, and some higher ground with low-growing shrubs, tall grasses, and thin trees.
For the patient, those who wait for night to fall, they will be rewarded when they hear the sound of someone crying. Searching the beach, they will be able to spot a young person who appears to have washed up in a kayak on the beach. The young person is visibly injured in some way with blood coming out of them. Those who approach cautiously may get the sense that there is something not quite right about this person. Man or woman, their face is too long, their angles too sharp.
There is something wrong. It's not the injury.
There is something very wrong with what this person is.
They will not respond to any calls or move from where they lie, half-submerged in the surf. Anyone who approaches within a few feet will discover they're not nearly as helpless as they seem to be, though. The person will burst from the water with a powerful thrust, attempting to tackle anyone nearby and bite them. The person's face transforms into a long, fanged maw, trying to rip and tear and drag their prey into the ocean with them, away from any safety.
- ARRIVAL: Two people will always arrive in the same general location together. Arrivals occur throughout the early month, not all on the same day or in the same place. Arrivals are not naturally fluent in English/other languages immediately upon arrival. Characters may attempt to evade capture, but they will eventually be snagged before they can leave the building. Please refer to the Arrival page for details regarding the arrival and onboarding process.
- STICKS AND STONES: If so desired, to facilitate CR, characters may feel themselves compelled to ask about the stones when they see their truth written on it. Resisting the compulsion will become more and more difficult as time goes on.
- I WILL SURVIVE: Characters may be students or trainers in this scenario. They might be able to get away with small displays of supernatural abilities if they want to risk it and if they find themselves with the necessary reserves of power. Anything significant will have them immediately removed and asked not to return to ADI for a few days.
- SHIFTING PERSPECTIVE: Characters may fight off, capture, or kill the creature. If they successfully capture it and bring it back to ADI (or call for someone to come and do that for them), they will receive a significant monetary bonus beyond the promised $300 for their work. If characters successfully kill and document the kill, they will also receive the bonus and instructions to push the body out to sea. If a character is taken by the creature, they will be killed. Please bear in mind that if a character dies in the TDM prompt, they are dead. A different version who doesn't have TDM memories may be apped in their place.

Malcolm Bright | Prodigal Son
Malcolm jolts awake in a janitor's closet. It's a memory; it's not real. It feels real. He gets up and bangs on the door. It feels solid. No. Nicky?
He bangs on the door harder with both fists.
"LET ME OUT!" he screams.
I WILL SURVIVE
Malcolm is willing to teach sword fighting, axe throwing or the psychology of murder, but he probably needs lessons in cooking and building a shelter.
i will survive
Which is why he's here with Malcolm now. Psychology of murder seems the safest bet. You don't want to trust this skinny musician with a sword or a throwing axe.
"So, uh... Is there gonna be a test at the end of this?"
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He considers the question for all of a second before he laughs, a sudden giddy outburst, as he shakes his head.
"Dude, all my old tests are like a crime scene. Red all over." Academic bloodshed via the teacher's red pen. He shrugs with a carefree smile. "So if there is a test I might as well fail it now, save us both the time."
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“Don’t attend at all,” he suggests. “Isn’t that an even bigger time saver?”
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ARRIVAL
"Malcolm?" There's so much in those two syllables. Desperation, relief, paternal terror. He jams his gun back into its holster and feels around a moment, wrapping his arms around Malcolm from behind to try and hold him still for a moment. "Malcolm! It's okay, you're okay, you're safe. I'll get us out, all right? Do you hear me?"
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He stills, trembling from the terror and its exertion.
“…Gil?” A beat. “How did you find me?” His brow creases into confusion. “…This isn’t how it went…” he says more to himself than the man pinning his arms to his torso.
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She's more or less wandering from place to place looking awkward and a little uncomfortable, before she comes over to pick up a sword and almost drops it in surprise.
"Jesus! That's heavy!"
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as long as I know how to cook, I know I'll stay alive
"Would you like to learn how to filet a fish?" She is not going to take no for an answer.
After all, what is a knife if not a small sword?
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I was a good father. You were never a good son.
You’re going to kill me. Ten seconds ago: that’s when you decided.
“Recently,” he adds.
He stares at the serrated blade for a moment, then forces himself to look at her, even though his father is on the ground behind her.
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She hopes that Malcolm can follow her logic. They might have to live off of the land. There were lakes and streams and that meant there were fish (hopefully). "Now, do you know how to cook? I'm Kate by the way."
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I will survive -- GUESS
Neal falls easily into teaching mode when it comes to cooking, doling out information on basic kitchen safety along with the bare-bones basics of how to, you know, keep things from burning and also not die of food poisoning.
He may or may not think Malcolm needs a little extra help when it comes to prepping his chicken parmesan to bake.
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When he realizes the instructor is sort of… hovering, he looks over, hand still on the cupboard door handle.
“…Hm?”
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"Not a fan of chicken parmesan?"
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Arrival
With a very forceful kick Tak almost takes the hinges out the doorframe along with the door. Unfortunately if Malcolm was still pounding madly against it, his momentum might have carried him out along with the door itself.
Tak dusts himself off and while he makes no attempt to calm Malcolm down, he at least doesn't just walk off and leave the panicked man behind.
"You're welcome."
Re: Arrival
“Am I imagining you?”
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"You're not my type." Also, the picking up (pickupping?) usually happens at a more opportune time.
"No. I'm real. You're probably just sleeve-sick. It'll pass." Tak assesses their immediate surroundings with a critical gaze, jaw clenched and eyes hard. He has a gun tucked behind his back that comes into better view when he takes a few steps forward. The grip is fairly standard fare but the shape of the barrel, 'FUEL CELL' written on a hexagonal cartridge, not anything recognisable. It looks like a 3D printed prototype for a first person shooter game set in Generic Dystopiaville 2037, something sci-fi that makes comical 'blam' noises when it's fired. Tactical boots, faint scars on his face, an imposing demeanour like he gets paid to smile; maybe he just exudes that kind of military, seen-some-shit, fight-or-die energy.
"Come on." He turns to look at Malcolm again and jerks his head down the long, fairly empty corridor. The lights are on so someone's probably home.
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I know it's a bit late so you can ignore if you want, but I just figured out what I want
He hasn't forgotten why they're here, though. While discussing the finer points of murder with Malcolm, Murdoch has also been showing him how to construct a basic shelter, a skill retained from his days as a lumberjack (which he will explain to anyone who asks);
"It won't do much for staying warm, but we'll work on building a fire next."
WILLIAM MURDOCH /SCREAMS AND GRABBY HANDS
“I’ve built a fire before,” he recalls without thinking. He pauses. “But it’s been a while. I don’t… really remember it.”
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