TDM #22

(NOTE: There will be no TDM or applications in June as we will be running our Arc 2 finale. If you wish to jump into the game, please be sure to app this month!)

(cw: potential for severe disorientation/vertigo, claustrophobia, arachnophobia, body horror)
It happens in the blink of an eye. You may have been asleep. You may not have. You may have stepped through a door or turned a corner. You may have seen a flicker of something at the corner of your vision and turned to look. Or maybe you didn't.
It doesn't matter. What matters is that you find yourself somewhere entirely new and entirely unfamiliar. The arrival point is not always the same. (If you're lucky, it might be a canteen or an open office. If you're not, well... you aren't claustrophobic, are you? Or arachnophobic. These ducts do seem to be a bit cobwebby.) You might even arrive in a section of building that has been demolished, leaving a pit of rubble open to the sky–hope you're up on your tetanus shots! There is no one waiting for you but you don’t seem to be alone, either. Even in a janitor’s closet or the bathroom, you’ll find at least one person who seems to be just as out of place as you are. The one exception is the demolition zone off what used to be one corner of the building: it seems the security teams are keeping a particularly close eye on that area to document new arrivals and bring them in quickly.
If characters have arrived in a location devoid of NPCs, they may want to work together to figure out what is going on... or to avoid their 'kidnappers.' If you’ve arrived in the middle of the entry foyer or the gym, there may well be a few people who startle a bit at your arrival and try to approach (or discreetly leave the room... where are they going?). Will you cooperate or fight? Do you even understand what they're saying? You might need to find a translator, if you’re not immediately willing to follow a stranger.
After characters follow their new hosts (or are forcibly taken in) there will be a limited tour and the chance to settle in at the ADI-provided housing. (Do you enjoy living with strangers? Well. It's a new situation to navigate, anyway.)

(cw: supernaturally-induced anxiety and mistrust; victimization; stalking)
Flyers have appeared throughout Gloucester. Have you seen this person? They're wanted for questioning on suspected supernatural activities. Most of the locals laugh them off as some advertising gimmick, particularly when it seems that every photograph shows someone who works for ADI. It's not just the people actually doing supernatural things, but anyone associated with the place at all. While most take the idea of the supernatural a little more seriously these days, this seems… odd to them.
Maybe you're one of the people thinking it's especially odd when you're confronted with a stalker-esque photograph of yourself plastered along a block. Have you been caught doing something you shouldn't? Are you being accused unfairly? Regardless of the answer, people are seeing this, and they might have their suspicions aroused or their opinions changed by all of this. It's nerve-wracking, isn't it? Thinking you might be cast out of your group to the wolves. Maybe more nerve-wracking than would be normal for you. There's a tick of anxiety that might even feel foreign and out of place, but it is still very much there.
Calling the number on the flier will get you a feminine voice demanding, "Tell me everything you know." Regardless of the answer, the voice will simply respond with, "Noted." The hang-up is abrupt and multiple attempted calls will just result in your number being blocked. Those who ask around about who put up the fliers will get descriptions of a rather fierce and focused woman who claims to have come down from Buffalo. The name 'Jeff' has come up more than once with her for those she's questioned in-person, but her net seems to have been widened from just one person, and she's now on the hunt for more than just one potential 'avatar.' Whatever that means. Most locals assume it's an anime thing and move on. You can't shake the feeling that this person is after you, specifically, though. Maybe your new allies or friends, as well. And can you really trust the people who have their faces on these posters? Maybe you should be a good citizen and start removing all this paper debris… or start doing some asking around yourself.

(cw: spiders, ants, arson, burn injuries, implied danger to families and children, blood, body horror)
Even monsters tend to find a sort of equilibrium in the world at times, perhaps in ways that no one notices until the supernatural ecosystem is suddenly disrupted. In the days after a new Avatar takes up residence in Dogtown, a number of other things come streaming out of Dogtown in numbers that haven't been seen in months.
The first and the most numerous are the spiders. Spiders of all types and descriptions are suddenly everywhere in Gloucester. Most are various house spiders, tiny and generally harmless to humans, but here and there a black widow or brown recluse turns up, or a fat tarantula fails to find a hiding spot for its hairy bulk. There's hardly a place in Gloucester without spiders lurking in the corners of the ceiling, crawling in the walls, draping trees in their webs, or scuttling away in shocking numbers when you move a piece of furniture and happen across a whole nest of them. Everywhere you go there's the phantom sensation of walking through spiderwebs strung across doorways, sidewalks, and paths. Sometimes the cobweb is real and brushing it away sends a little spider fleeing; other times it's hard to say whether that thread you felt brush across your face was really there or if it was all in your imagination.
As for what the spiders are doing, though, the answer appears to be…nothing. Though they're present in fearsome numbers, though some of them have deadly venom, the spiders don't swarm or attack. If anything, they're even more inclined to run and hide than normal spiders, seeming to be keenly focused on survival rather than any sort of specific campaign of action. They learn and adapt quickly, too, should anyone go out of their way to kill them in large numbers. The spiders seem to actually recognize individuals and actively avoid anyone who's particularly prolific in the art of spider-smashing. Though they may not be the most pleasant roommates, it appears the spiders are simply…present.
Less pacifistic are the other creatures that come pouring out of Dogtown in the days that follow. The swarms of spiders might almost be forgotten in the face of the next swarm: one of fire ants. At least, people take to calling them fire ants as shorthand; whether or not these are actually members of the genus Solenopsis is neither known nor particularly relevant to the current problem–namely, that these are fire ants in a very literal sense that speaks to the cruelty of the universe. Their sting causes not just the feeling of being burned but the actual physical consequences of it; someone unfortunate enough to come in contact with the swarm may find an entire arm or leg covered in second or third degree burns. Their tiny bodies are like smoldering coals, and anywhere they nest grows hot and smoky until whatever structure has provided them shelter finally ignites like kindling. The roaming red swarm is, in contrast to the spiders, highly aggressive. The ants seek out victims, drawn especially to family homes and anyone with a lot to lose to the fire.
Whether the creatures that rise from the river of blood in Dogtown are worse still is up for debate. They're less destructive, perhaps, but no less unnerving–and no less dangerous to an unwary individual caught alone at night. From a distance they look almost like creatures made of raw, bloody meat. Up close, it becomes clear that the key word is blood. It's as though the reeking blood of the river itself has congealed into gelatinous creatures, each with the skeleton of some unfortunate animal (or, in a few rare and unsettling instances, human) inside. They thirst for fresh blood straight from the source and will attack with the intent to kill and drain their victims. For any brave individuals willing to hunt the creatures, they're easy enough to track down–they leave glaringly obvious trails of bloody footprints everywhere they go. Somewhat less straightforward is the issue of fighting and killing them, as they're able to reshape themselves and regenerate their jelly-like limbs and bodies so long as they still have enough mass to shape around their bones. Perhaps something more destructive than bludgeoning or shooting them will be more effective?

(cw: agoraphobia, monophobia, risk to life and limb; loud alarm sound in the second link)
Roughly ten months ago, the skyline of Gloucester got a little taller. The extra signal towers have made your home their home for quite some time. Yet over the last few days, their numbers seem to be thinning out during the nighttime hours. Maybe they have somewhere to be. Those towering, sinewy, creatures left behind seem content enough to stay. Although, to anyone with a sharp enough eye, they still seem to shift and move around the city every now and then.
It’s not a special or notable day when they intermittently send out a fresh signal around town. Different blocks on different days will hear the signal issued from their phones, car radios, emergency broadcast systems, anything that could have a speaker. It lances through your ears, into your brains and leaves a hash pulse just behind your eyelids.
The next time you blink, the city has vanished.
The rush of wind is violently loud and everything seems bright around you. An attempt to move around finds you stuck. Strapped in and trapped in a tightly enclosed space with wings and a propeller. A small, one-man plane. By the time your eyes adjust, maybe it’ll occur to you to take over the controls and pull yourself out of the free-fall dive your plane had been headed in. Funny how the ground never seems to truly get any closer. Whether you try to land or fly out and away or even up, every sense and sensor tells you you’re moving, yet the scenery never seems to truly change. Just you, your plane, and the wide open nothing around you as far as the eye can see.
Those familiar with the area or maps might be able to pick out a rough estimate of location: the general area of the Northeastern coastline. Forests spread out like an ocean beneath you and an ocean on your right hand side beyond that. Far below, just barely visible or noticeable, keen eyes might spot something familiar: the tall, signal-pad heads of the creatures that have been vanishing from town. They don’t seem to notice you, so far above, but they appear to be moving, their long, rusted, twisted legs carry them with wide strides in various directions away from Gloucester. Where? It’s hard to tell, they blend in so well with the trees, keeping an eye on them is almost impossible for long. Perhaps it’s better to simply focus on your own predicament.
After all, even those caught in the same signal might not find themselves stuck in the air. Instead they blink back the pulsing headache with a small nosebleed and someone nearby jerking and reacting and looking at…nothing, but they sure seem intent on walking. Those not caught in the vision might see a friend or stranger dead-set on walking out of town or down to the ocean, regardless of any hazards or people around them and shouting barely seems to do the trick. It’s hard to hear over all that wind, after all.
- ARRIVAL (May 1-31): Two people will almost always arrive in the same general location together. Arrivals occur throughout the early month, not all on the same day or in the same place. Arrivals are not naturally fluent in English/other languages immediately upon arrival. Characters may attempt to evade capture, but they will eventually be snagged before they can leave the building (or the rubble that used to be part of the building). PC's already in-game are more than welcome to interact with and try to guide new PC's to get them oriented. Please refer to the Arrival page for details regarding the arrival and onboarding process, as well as information about the state of ADI Headquarters.
- LOOK AT THIS PHOTOGRAPH (May 1-15): You may find photos of your own character or others at ADI while out on the streets. The whole town has been plastered with many of them. Trying to track the source of the phone number to be called seems to be strangely impossible, even for those with supernatural abilities in that arena. The woman people have seen will not be available for interaction during this TDM, but she will be available at a later point. Characters trying to investigate her will have very little to go on apart from the fact that she claims to have come down from Buffalo and seems to have it out for everyone even a little enmeshed with the supernatural happenings of Gloucester. The posters induce either a sense of anxiety about your own situation or some mistrust about the people you're seeing on the posters.
- FOR THEY ARE BUT MERE MONSTERS (May 1-15): To sum up, three types of creatures have come swarming out of Dogtown: spiders, which don't appear to be taking any kind of aggressive action; fire ants, which are lighting things on fire; and blood jelly creatures, which are attacking individuals to kill them and drain their blood. The fire ants are susceptible to being crushed like ants or snuffed out like a fire, and the blood creatures are susceptible to being burned (though the smell will be horrendous). The spiders are susceptible to anything that normally kills spiders.
- TERROR AT 20,000 FEET (May 1-15): Anyone can be caught in the signal’s radius, it only last a few seconds, but the visions will last until a physical action is taken upon someone effect (i.e. a slap or shake or hit by a car) and the person will be moving their hands and head like they’re seeing or reacting to something that isn’t there. Those not affected by visions, will suffer a migraine the rest of the day and a nosebleed for nearly a minute after the sounds end, but see nothing of what someone else might see. At least for that day. Characters might see the visions on another day if they’re caught in the signal more than once.

QUESTIONS
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Re: QUESTIONS
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look at this photograph
If Jeff called the number (likely from a payphone or... literally any phone but his own) to indulge in some light taunting, how quickly would he get hung up on
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Gara Ukai. | Handead Anthem.
01. ) PHOTOGRAPH
//////////////////////////////// ???? ////02. ) MONSTERS
//////////////////////////////// ???? ////03. ) TERROR
//////////////////////////////// ???? ////terror
So he reaches over, attempting to rest a hand on Gara's shoulder, to get the man's attention. ]
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Photograph.
[ Yuki's voice is low over Gara's shoulder; normally he might've laughed and made more quips, but this isn't... quite the place. ]
How odd. Have you seen me up there as well?
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Stephanie Brown | DC Comics
The spiders are certainly doing their best to stay out of people's way, but accidents still happen. Steph is nervously attempting to enjoy her coffee at a local cafe when one takes place.
She screams, waving one arm in the air and spilling her drink in the process. It's more of a shriek really, the sound of a 50s housewife finding a mouse in their kitchen and taking shelter up on a stool. Perhaps you've heard Steph talk flippantly about the end of the world, or face monsters without so much as a twitch. This is not that Steph.
This Steph is now twisting around, searching desperately for the spider that just mysteriously vanished from her hand after her attempt to fling it across the room. Hopefully you saw where it went?
[ Let It Burn / Network Video ]
[ Steph doesn't look nearly as freaked out as when the spiders started swarming. Ants setting things on fire is actually much closer to her idea of a 'normal' disaster. Creepy crawlies, yes, but not so many eyes and legs. Look, she doesn't get it either. Some things are just inherently grosser than others. ]
When I said we should burn down the city and start fresh because of the spiders, that was a joke. This?
[ She turns the camera to gesture at the street, swarming with smoking ants and at least one trash can on fire. ]
This is not better.
So how can we cover the whole place with insecticide without killing all of the people?
[ Walking With Purpose (and Nothing Else) ]
Steph's private nightmare doesn't last long. You work with Batman long enough, you learn how to fly a plane, whether he wants you to or not. Her private fit of sleepwalking lasts much longer. There's a slight frown on her face as she focuses on figuring out what the walking stick-figures are or why she can't seem to land. Otherwise she's rather still and calm, except that she just keeps walking.
She doesn't seem to be walking anywhere in particular, and for a little while she does alright just going in a straight line down the sidewalk. Unfortunately that line doesn't parallel the sidewalk perfectly, and it takes no heed of traffic lights. She's either going to get side-swept or hit straight on if someone doesn't stop her.
walking!!!!!
Steph begins to veer into oncoming traffic and it is only through pure instinct that Rue finds themself able to react in time. For a figure that looks about Steph's own height with a less muscular build, it is startling the strength they use to forcefully drag the young woman from the street.
But even once pulled away to safety, Rue's hand remains trembling there at Stephanie's shoulder, the feel of it larger - clawed and heavy and feathery - even if the hand resting there appears as human as her very own does.
ADI's mandatory glamour for all non-humans is really quite impressive technology.
"Pray," And there is just no masking the terror in Rue's voice. Humans are so incredibly delicate, the very idea this stranger could have been hit by a car and hurt, it makes their heart race. "You must be more careful!"
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walking
He's sitting on top of one of the rooftops when he sees the girl wandering aimlessly. She bumps into people and doesn't react to it, that immediately catches his attention, and then she... keeps walking into traffic and...
Well, he's jumping down, still fully in his edgy little jester costume to yank her out of the way of moving traffic.]
Are you braindead?! What the hell were you thinking?! [And it's only then, when he actually sees who he's talking to that he properly recognizes her.]
...Stephanie?
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itsy bitsy spider
Those aren't the words he ever imagined first directing at Stephanie when (if) he ever saw her again. It's a comfortable and mocking little sort of deja-vu: the last time he'd laid eyes on her after so long apart he hadn't been all that gentle, either. But it's justified.
Tim's left foot goes to squash a scurrying, helpless little spider that just... ran down his khakis. He misses, the movement clumsy. The next moment he's being pushed aside as an older retiree scuttles away swearing about hygiene and news channels and righteous retribution. The spider has made its escape. And Tim is Tired.
And Steph is here.
Here, as in that ear-splitting shriek cannot possibly be faked and neither can her frantic and jerky brand of searching and his heart swells and weighs him down.
Tim frowns.
"We're on the coast, near the woods, there's going to be wildlife." --he takes her arm. Because he can. Because he needs to know she's real. And also because he needs to know, "Are you okay?"
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SPOODERMIN
That’s kind of how it looks, like he’s jumped off the chair and onto his feet as though trying to get elevated as fast as gravity will allow. Steph might have gotten a lot of attention with that screaming but he’s only two tables over and is there in time to see a spider crawling away on the table between them. He doesn’t think anything of it.
“Excuse me, miss, I’m—” Not a detective here. “—William Murdoch, I couldn’t help but… Are you quite all right? Do you need help?”
He hadn’t seen anyone approach her.
DOES WHATEVER A SPOODER CIN
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Let It Burn
[Pardon the lack of video to go along with the voice, she hasn't quite figured that out yet.
Not turning it on, that had mercifully been covered in the brief introductory class on the absolutely impossible technology available here. Just the fine points, like positioning the phone so the camera isn't pointed straight up a nostril, or at the wall.]
Assuming you really want to take care of the ants. Might be better to leave the city to them and escape before the next batch of crawling horrors comes along.
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let it burn
The ants are more upfront than the spiders, at least. The ants just want to burn everything to cinders in a dazzling display of lights, pain and misery.
Who knows what the spider wants.
Anyway, the answer to your question is vinegar.
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William Murdoch || Murdoch Mysteries
Detective William Murdoch of the Toronto Police Department is, like so many men of his time, locked in a closet.
Okay okay but he IS from 1898 and he IS locked in a closet. The janitor’s closet, in a largely empty part of the building after hours. It’s not quite black as pitch but it’s a near enough thing to be irritating. He feels for the door, finds an unyielding knob, and knocks hard. “Hello? What is the meaning of this?”
➥ LOOK AT THIS PHOTOGRAPH
This is not good.
There’s a variety of kinds of not good that it is, and Murdoch hasn’t entirely delineated them all in his head yet.
But he’s standing outside of the obscenely stocked grocery shop holding a poster with an image of his own face that’s shockingly clear for the distance it was taken from. He’s inspecting it closely, fascinated in spite of himself. To a modern eye it probably looks grainy as heck, but for Mr. 1898, this is high-distance fidelity at its most impressive.
In spite of the paranoid itch tickling at him, he holds it out to the next closest person who walks by. “Have you seen this? How is it achieved?”
➥ FOR THEY ARE BUT MERE MONSTERS
When Murdoch spots a trail of blood, he is going to follow that trail of blood. The expression on his face is one of worried interest more than anything else, like someone finding signs that their dog started to dig a hole under the fence a little too effectively. He’s already on edge from the newness and strangeness of this place, the effect of the posters, and the information everyone has dumped on him like they’ve been taking scholarship from one of George’s novels.
He would kind of love to find just a nice simple murder if he’s honest.
➥ WILDCARD
Feel free to throw something else my way! I’m easy.
Monsters
“Can I help you?”
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Arrival.
He's found himself just outside of that closet, listening in for the sounds of others, cautious and mindful. Only to have heard this poor fellow from inside.]
Hello, are you okay? I can try to get you free.
[ His speech is heavily accented, voice high and a little flutey with his concern.
The door knob opens from the other side, thankfully. He pulls it open, stepping back to allow the poor man room. ]
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Look at this photograph
Then at once white noise was jerked away into reality as his head snapped to the person who was talking to him. There was a ringing in his ears a moment, in one hand was a tote bag with crumpled posts of a similar appearance jammed into it haphazardly.
“What?” He asked, before responding without a chance for Murdoch to. His eyes skimmed over it before looking back at Murdoch’s face.
“How is.. what achieved? You’ll have to be a bit more specific.”
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Arrival
And only that. The heartbeat that should be easy to catch from such close proximity isn't there, not even when she closes her eyes blocking out the harsh glare of the strange, buzzing lights and focusing past the dull throb in her temples. Nothing.
Some sort of trick?
"Is someone there?" she calls, and she doesn't have to work to sound uneasy; the real trick would be sounding calm.
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Monsters (Murdoch!!! Hi hello I love him)
Otherwise, the woman he'll come upon also following the trail of blood might look, on first glance at least, more like something that would have caused it. One of the creatures from Dogtown has made it onto ADI grounds, and it would appear someone else is already stalking it.
To make things likely worse Eda's crouched on nearly all fours, bracing a clawed hand on the ground as she gives the blood trail a curious sniff.
Her wings are folded against her back, but extremely noticeable; as are the birdlike legs and talons, and a long fluffy tail that lashes anxiously as she investigates. Her long, also furry ears prick up as she hears someone approach, but she doesn't look up just yet.
HELLO I DO TOO ;.; also lol sorry eda
lmao she's offended but I'm cackling
8D
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Maedhros | the silmarillion | ota
It seems not even dying is enough to keep him out of trouble. Maedhros had been expecting to be whisked away to the Halls or to find himself in the Void he had sworn himself to so very long ago. This? This hadn't even crossed his mind as a possibility. Stuck in some cold, dark and cramped space with barely enough room in it to move at all. Biting his lip until it bleeds is enough to keep him from losing his composure but he can't do much more stay still and will his breathing to keep itself slow and even.
"Let me out." He says it over and over again like a mantra as his mind is slowly spiraling into old and terrible memories of the last time he was kept a prisoner againtst his will.
Monsters
One would think the memories of burning to death would be enough to make him flee in terror at these unnatural insects, but in truth the tall elf barely seem to react to the pain of their burns as he stomps on them with an almost manic look in his eyes. He has already wracked up quite a few burns from the things, but not as many as one would expect from how he's carrying on. The only sign he feels any pain at all is how strained his breathing has become.
Wildcard
Whatever scenario you wish to play out with him will be fine. I'm open to most things.
Arrival
He's making his way through the hallways when he hears something - and stops, holding his breath and straining his ears...
There is is again. And again. "Hello?" he calls, after trying to pinpoint its origin and, frustratingly, having no luck. "I can help - can you tell me where you are?"
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Aelwyn Abernant | Fantasy High (RETURNING PLAYER)
[There's no warning when Aelwyn reappears, she's been gone for over a month at this point, and here she is, as if she's never been gone. She's in the break room, holding a cup of coffee in her hands, looking through the window.]
The radio towers are new. [And based on the blaring pain that seems to be incapacitating people, as with everything in this town, it's blatantly sinister.] I don't suppose I missed anything else urgent, did I?
[There's something different in her eyes. It's a little creepy. Normally, she has an air of effortless confidence, though she's fallen apart here enough for anyone who knows her to know that's a lie. But now, there's something else. It's almost delighted. She really, really missed this place.]
ii. bug problems (trying to crawl back under my skin)
[She goes on the network for this one. While she's sure that she could handle this herself, she's not really interested in showing her cards like that. Better to save a few from when they inevitably try to kill pig-fucker.]
Hello, people of Gloucester. I come asking a boon. I need a firehose, and ideally as much vinegar as possible. For the ants, obviously.
I can handle the blood slimes.
iii. missing posters (i swear i'll catch you in the end.)
[It's interesting, really. This little game. She's done about as much research as possible and knows it's Jeff-related. In the back of her mind she can feel a little bit of fear at the prospect of being stalked and hunted so thoroughly, but it's... distant. Like a flickering candle, she can almost reach out and feel it's warmth.
She's looking at her own. She's been burning all that she's come across. No sense in letting this little spy keep her belly full. Her lighter sparks a light and she burns the corner of her page. Soon the rest follows.
The photo was something she'd prefer to keep private if it's all the same. It was a private matter involving gasoline and parked cars.]
IV. Wildcard (little red fire ant)
[Don't like any of these/have something else in mind? Hit me up.]
III
[Nina doesn't get close enough to make out any details of the photograph on the poster before it goes up in flames, but she's seen enough of the things - including one with her own face, which is more than a little disquieting given she's only been in the city a little over a week - to have a solid guess at what it is.
Burning really isn't a bad way to deal with them.]
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Wildcard
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iii
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Nina Zenik | Shadow and Bone
Nina doesn't pay the flyers a great deal of attention at first - in a world gone alien and unnerving, they're little more than background noise. They are, after all, less strange by far than the cars clogging the streets, or the contraptions that occasionally pass by far enough overhead that they almost look small, or the cunning little device in her pocket that lets her communicate at a distance and capture images in an instant, and apparently contains all the libraries in the world.
Less strange, that is, until she sees her own face. The image must have been taken several days ago - she recognizes the outfit she's wearing and the table at the little pastry shop she'd stopped at with the woman who'd taken her out to find that outfit and the few other pieces she'd been able to afford ("so you don't have to wander around looking like you got lost on your way to a ren faire"). Her companion's been cropped out. It's just her, and a request for information, and a string of numbers.
Icy finges squeeze around her lungs, and she feels her heartbeat pick up. So, it's not just ADI that hunts Grisha here. Not a surprise, but still unnerving - more unnerving that it should be, though it's easy enough to write that off as the effect of being stranded in unfamiliar and hostile territory.
She pulls the flyer down. She pulls the next one she comes across down too, though it's not her face in that photograph. And the next, and the next. If anyone asks what she's doing, well - she's just cleaning up garbage. A prank gone too far.
II. For They Are But Mere Monsters
It's only about an hour after dark - and with the streetlamps blazing, can it really be considered dark - and Nina's on her way into the city proper, planning to cadge a drink and some gossip from some lonely local when something rustles in the bushes in the park she's passing by. She glances over, and sees a tangle of sprawled limbs - a dog, maybe - and a flicker of movement.
The streetlight gleams off of something wet, and after a moment, it comes into focus, the reddish-brown of something that's been skinned. She catches the reek of old blood a moment later, and then the thing moves, and it isn't skinned. It's blood and bone, moving without muscles or ligaments or anything that looks like an organ, and for a moment all she can do is stare in a sort of horrified fascination that leans just a little bit closer to fascination than horror.
"Merzost," she murmurs.
III. Terror at 20,000 Feet
One moment, there's a sound, sharp and grinding and horrible. The next, there's a roaring in her ears like the wrath of a hundred Squallers, and she's falling, closed in and pinned down inside a contraption out of nightmare. It's almost easier to focus on the trees and the water looming up beneath her, on the occasional flash of metal moving below, than on the controls that make absolutely no sense.
Trees and water that seem to get no closer. Metal that resolves into strange, moving constructs that vanish into the forest almost as soon as she's able to make them out.
"A dream," she tells herself. "Just a dream."
Meanwhile, Nina's body stiffens, gaze tracking nothing that maps to the movement of people or cars around her. She starts walking, down towards the shore - and, of more immediate concern, right towards an intersection bustling with lunchtime traffic.
A little help might not go amiss.
IV. Wildcard
Hit me with anything!
II
There's signs that he's been accosted himself, the hem of his pants bloody and torn. He looks vaguely disgusted, but also worried, starting across the street towards her and the blood-monster.
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Annabelle Peoria | Lavender Jack
Some people, upon arriving, want to hide and figure out what's going on. They're suspicious and uncertain, driven to learn more about their circumstances before reacting.
Captain Annabelle Peoria arrives in a back copy room, and she immediately begins yelling at the top of her lungs.
"What is the meaning of this nonsense? Where am I? What has happened and what is this infernal machine?"
There is another sound that follows: two crossbow bolts hitting the poor Xerox machine that dared to make unfamiliar noises and flash with light as it scanned a page behind her.
2. Photograph
"Hrn, doesn't that look like one of the chaps at the ADI?"
For whatever reason, you're out in town on patrol with Peoria--or maybe you're picking up donuts for the office. Duty is duty, and Peoria takes it serious either way. But the sight of the poster has distracted her from the task at hand.
"Do you think we should call the number, let whoever it is know where he's at? I mean, if he's wanted for questioning, it'd only be right. Right?"
3. Wildcard
Feel free to PM me or toss one of the other scenarios at me. I'm voicetesting this character, so sorry for any kinks as I work out her voice.
2
She studies the face of the man in the picture - vaguely familiar, though she can't put a name to the face, which means she's probably just passed him by in the halls once or twice - and is about to agree when, well.
"Wanted by whom?" she asks, giving Peoria a sidelong look, heavy with skepticism. "It's just a number, nothing at all to indicate whoever's looking for him has any legitimate authority."
Not that she'd be especially in favour of turning the man over if there was legitimate authority behind it, but she's been taking the woman's measure as they've walked, and it seems the most useful tack to take.
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Omg... 1
Last canonmate you ever expected to see?
Exactly that, but excited! (Also apologies, I was moving house)
Congrats on the move!
Thank you!