TDM #22

(NOTE: There will be no TDM or applications in June as we will be running our Arc 2 finale. If you wish to jump into the game, please be sure to app this month!)

(cw: potential for severe disorientation/vertigo, claustrophobia, arachnophobia, body horror)
It happens in the blink of an eye. You may have been asleep. You may not have. You may have stepped through a door or turned a corner. You may have seen a flicker of something at the corner of your vision and turned to look. Or maybe you didn't.
It doesn't matter. What matters is that you find yourself somewhere entirely new and entirely unfamiliar. The arrival point is not always the same. (If you're lucky, it might be a canteen or an open office. If you're not, well... you aren't claustrophobic, are you? Or arachnophobic. These ducts do seem to be a bit cobwebby.) You might even arrive in a section of building that has been demolished, leaving a pit of rubble open to the sky–hope you're up on your tetanus shots! There is no one waiting for you but you don’t seem to be alone, either. Even in a janitor’s closet or the bathroom, you’ll find at least one person who seems to be just as out of place as you are. The one exception is the demolition zone off what used to be one corner of the building: it seems the security teams are keeping a particularly close eye on that area to document new arrivals and bring them in quickly.
If characters have arrived in a location devoid of NPCs, they may want to work together to figure out what is going on... or to avoid their 'kidnappers.' If you’ve arrived in the middle of the entry foyer or the gym, there may well be a few people who startle a bit at your arrival and try to approach (or discreetly leave the room... where are they going?). Will you cooperate or fight? Do you even understand what they're saying? You might need to find a translator, if you’re not immediately willing to follow a stranger.
After characters follow their new hosts (or are forcibly taken in) there will be a limited tour and the chance to settle in at the ADI-provided housing. (Do you enjoy living with strangers? Well. It's a new situation to navigate, anyway.)

(cw: supernaturally-induced anxiety and mistrust; victimization; stalking)
Flyers have appeared throughout Gloucester. Have you seen this person? They're wanted for questioning on suspected supernatural activities. Most of the locals laugh them off as some advertising gimmick, particularly when it seems that every photograph shows someone who works for ADI. It's not just the people actually doing supernatural things, but anyone associated with the place at all. While most take the idea of the supernatural a little more seriously these days, this seems… odd to them.
Maybe you're one of the people thinking it's especially odd when you're confronted with a stalker-esque photograph of yourself plastered along a block. Have you been caught doing something you shouldn't? Are you being accused unfairly? Regardless of the answer, people are seeing this, and they might have their suspicions aroused or their opinions changed by all of this. It's nerve-wracking, isn't it? Thinking you might be cast out of your group to the wolves. Maybe more nerve-wracking than would be normal for you. There's a tick of anxiety that might even feel foreign and out of place, but it is still very much there.
Calling the number on the flier will get you a feminine voice demanding, "Tell me everything you know." Regardless of the answer, the voice will simply respond with, "Noted." The hang-up is abrupt and multiple attempted calls will just result in your number being blocked. Those who ask around about who put up the fliers will get descriptions of a rather fierce and focused woman who claims to have come down from Buffalo. The name 'Jeff' has come up more than once with her for those she's questioned in-person, but her net seems to have been widened from just one person, and she's now on the hunt for more than just one potential 'avatar.' Whatever that means. Most locals assume it's an anime thing and move on. You can't shake the feeling that this person is after you, specifically, though. Maybe your new allies or friends, as well. And can you really trust the people who have their faces on these posters? Maybe you should be a good citizen and start removing all this paper debris… or start doing some asking around yourself.

(cw: spiders, ants, arson, burn injuries, implied danger to families and children, blood, body horror)
Even monsters tend to find a sort of equilibrium in the world at times, perhaps in ways that no one notices until the supernatural ecosystem is suddenly disrupted. In the days after a new Avatar takes up residence in Dogtown, a number of other things come streaming out of Dogtown in numbers that haven't been seen in months.
The first and the most numerous are the spiders. Spiders of all types and descriptions are suddenly everywhere in Gloucester. Most are various house spiders, tiny and generally harmless to humans, but here and there a black widow or brown recluse turns up, or a fat tarantula fails to find a hiding spot for its hairy bulk. There's hardly a place in Gloucester without spiders lurking in the corners of the ceiling, crawling in the walls, draping trees in their webs, or scuttling away in shocking numbers when you move a piece of furniture and happen across a whole nest of them. Everywhere you go there's the phantom sensation of walking through spiderwebs strung across doorways, sidewalks, and paths. Sometimes the cobweb is real and brushing it away sends a little spider fleeing; other times it's hard to say whether that thread you felt brush across your face was really there or if it was all in your imagination.
As for what the spiders are doing, though, the answer appears to be…nothing. Though they're present in fearsome numbers, though some of them have deadly venom, the spiders don't swarm or attack. If anything, they're even more inclined to run and hide than normal spiders, seeming to be keenly focused on survival rather than any sort of specific campaign of action. They learn and adapt quickly, too, should anyone go out of their way to kill them in large numbers. The spiders seem to actually recognize individuals and actively avoid anyone who's particularly prolific in the art of spider-smashing. Though they may not be the most pleasant roommates, it appears the spiders are simply…present.
Less pacifistic are the other creatures that come pouring out of Dogtown in the days that follow. The swarms of spiders might almost be forgotten in the face of the next swarm: one of fire ants. At least, people take to calling them fire ants as shorthand; whether or not these are actually members of the genus Solenopsis is neither known nor particularly relevant to the current problem–namely, that these are fire ants in a very literal sense that speaks to the cruelty of the universe. Their sting causes not just the feeling of being burned but the actual physical consequences of it; someone unfortunate enough to come in contact with the swarm may find an entire arm or leg covered in second or third degree burns. Their tiny bodies are like smoldering coals, and anywhere they nest grows hot and smoky until whatever structure has provided them shelter finally ignites like kindling. The roaming red swarm is, in contrast to the spiders, highly aggressive. The ants seek out victims, drawn especially to family homes and anyone with a lot to lose to the fire.
Whether the creatures that rise from the river of blood in Dogtown are worse still is up for debate. They're less destructive, perhaps, but no less unnerving–and no less dangerous to an unwary individual caught alone at night. From a distance they look almost like creatures made of raw, bloody meat. Up close, it becomes clear that the key word is blood. It's as though the reeking blood of the river itself has congealed into gelatinous creatures, each with the skeleton of some unfortunate animal (or, in a few rare and unsettling instances, human) inside. They thirst for fresh blood straight from the source and will attack with the intent to kill and drain their victims. For any brave individuals willing to hunt the creatures, they're easy enough to track down–they leave glaringly obvious trails of bloody footprints everywhere they go. Somewhat less straightforward is the issue of fighting and killing them, as they're able to reshape themselves and regenerate their jelly-like limbs and bodies so long as they still have enough mass to shape around their bones. Perhaps something more destructive than bludgeoning or shooting them will be more effective?

(cw: agoraphobia, monophobia, risk to life and limb; loud alarm sound in the second link)
Roughly ten months ago, the skyline of Gloucester got a little taller. The extra signal towers have made your home their home for quite some time. Yet over the last few days, their numbers seem to be thinning out during the nighttime hours. Maybe they have somewhere to be. Those towering, sinewy, creatures left behind seem content enough to stay. Although, to anyone with a sharp enough eye, they still seem to shift and move around the city every now and then.
It’s not a special or notable day when they intermittently send out a fresh signal around town. Different blocks on different days will hear the signal issued from their phones, car radios, emergency broadcast systems, anything that could have a speaker. It lances through your ears, into your brains and leaves a hash pulse just behind your eyelids.
The next time you blink, the city has vanished.
The rush of wind is violently loud and everything seems bright around you. An attempt to move around finds you stuck. Strapped in and trapped in a tightly enclosed space with wings and a propeller. A small, one-man plane. By the time your eyes adjust, maybe it’ll occur to you to take over the controls and pull yourself out of the free-fall dive your plane had been headed in. Funny how the ground never seems to truly get any closer. Whether you try to land or fly out and away or even up, every sense and sensor tells you you’re moving, yet the scenery never seems to truly change. Just you, your plane, and the wide open nothing around you as far as the eye can see.
Those familiar with the area or maps might be able to pick out a rough estimate of location: the general area of the Northeastern coastline. Forests spread out like an ocean beneath you and an ocean on your right hand side beyond that. Far below, just barely visible or noticeable, keen eyes might spot something familiar: the tall, signal-pad heads of the creatures that have been vanishing from town. They don’t seem to notice you, so far above, but they appear to be moving, their long, rusted, twisted legs carry them with wide strides in various directions away from Gloucester. Where? It’s hard to tell, they blend in so well with the trees, keeping an eye on them is almost impossible for long. Perhaps it’s better to simply focus on your own predicament.
After all, even those caught in the same signal might not find themselves stuck in the air. Instead they blink back the pulsing headache with a small nosebleed and someone nearby jerking and reacting and looking at…nothing, but they sure seem intent on walking. Those not caught in the vision might see a friend or stranger dead-set on walking out of town or down to the ocean, regardless of any hazards or people around them and shouting barely seems to do the trick. It’s hard to hear over all that wind, after all.
- ARRIVAL (May 1-31): Two people will almost always arrive in the same general location together. Arrivals occur throughout the early month, not all on the same day or in the same place. Arrivals are not naturally fluent in English/other languages immediately upon arrival. Characters may attempt to evade capture, but they will eventually be snagged before they can leave the building (or the rubble that used to be part of the building). PC's already in-game are more than welcome to interact with and try to guide new PC's to get them oriented. Please refer to the Arrival page for details regarding the arrival and onboarding process, as well as information about the state of ADI Headquarters.
- LOOK AT THIS PHOTOGRAPH (May 1-15): You may find photos of your own character or others at ADI while out on the streets. The whole town has been plastered with many of them. Trying to track the source of the phone number to be called seems to be strangely impossible, even for those with supernatural abilities in that arena. The woman people have seen will not be available for interaction during this TDM, but she will be available at a later point. Characters trying to investigate her will have very little to go on apart from the fact that she claims to have come down from Buffalo and seems to have it out for everyone even a little enmeshed with the supernatural happenings of Gloucester. The posters induce either a sense of anxiety about your own situation or some mistrust about the people you're seeing on the posters.
- FOR THEY ARE BUT MERE MONSTERS (May 1-15): To sum up, three types of creatures have come swarming out of Dogtown: spiders, which don't appear to be taking any kind of aggressive action; fire ants, which are lighting things on fire; and blood jelly creatures, which are attacking individuals to kill them and drain their blood. The fire ants are susceptible to being crushed like ants or snuffed out like a fire, and the blood creatures are susceptible to being burned (though the smell will be horrendous). The spiders are susceptible to anything that normally kills spiders.
- TERROR AT 20,000 FEET (May 1-15): Anyone can be caught in the signal’s radius, it only last a few seconds, but the visions will last until a physical action is taken upon someone effect (i.e. a slap or shake or hit by a car) and the person will be moving their hands and head like they’re seeing or reacting to something that isn’t there. Those not affected by visions, will suffer a migraine the rest of the day and a nosebleed for nearly a minute after the sounds end, but see nothing of what someone else might see. At least for that day. Characters might see the visions on another day if they’re caught in the signal more than once.

Stephanie Brown | DC Comics
The spiders are certainly doing their best to stay out of people's way, but accidents still happen. Steph is nervously attempting to enjoy her coffee at a local cafe when one takes place.
She screams, waving one arm in the air and spilling her drink in the process. It's more of a shriek really, the sound of a 50s housewife finding a mouse in their kitchen and taking shelter up on a stool. Perhaps you've heard Steph talk flippantly about the end of the world, or face monsters without so much as a twitch. This is not that Steph.
This Steph is now twisting around, searching desperately for the spider that just mysteriously vanished from her hand after her attempt to fling it across the room. Hopefully you saw where it went?
[ Let It Burn / Network Video ]
[ Steph doesn't look nearly as freaked out as when the spiders started swarming. Ants setting things on fire is actually much closer to her idea of a 'normal' disaster. Creepy crawlies, yes, but not so many eyes and legs. Look, she doesn't get it either. Some things are just inherently grosser than others. ]
When I said we should burn down the city and start fresh because of the spiders, that was a joke. This?
[ She turns the camera to gesture at the street, swarming with smoking ants and at least one trash can on fire. ]
This is not better.
So how can we cover the whole place with insecticide without killing all of the people?
[ Walking With Purpose (and Nothing Else) ]
Steph's private nightmare doesn't last long. You work with Batman long enough, you learn how to fly a plane, whether he wants you to or not. Her private fit of sleepwalking lasts much longer. There's a slight frown on her face as she focuses on figuring out what the walking stick-figures are or why she can't seem to land. Otherwise she's rather still and calm, except that she just keeps walking.
She doesn't seem to be walking anywhere in particular, and for a little while she does alright just going in a straight line down the sidewalk. Unfortunately that line doesn't parallel the sidewalk perfectly, and it takes no heed of traffic lights. She's either going to get side-swept or hit straight on if someone doesn't stop her.
walking!!!!!
Steph begins to veer into oncoming traffic and it is only through pure instinct that Rue finds themself able to react in time. For a figure that looks about Steph's own height with a less muscular build, it is startling the strength they use to forcefully drag the young woman from the street.
But even once pulled away to safety, Rue's hand remains trembling there at Stephanie's shoulder, the feel of it larger - clawed and heavy and feathery - even if the hand resting there appears as human as her very own does.
ADI's mandatory glamour for all non-humans is really quite impressive technology.
"Pray," And there is just no masking the terror in Rue's voice. Humans are so incredibly delicate, the very idea this stranger could have been hit by a car and hurt, it makes their heart race. "You must be more careful!"
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"What the...?"
She manages to stay upright only because of the hand on her shoulder, which she doesn't notice until a few moments have passed. She hears Rue's words a few seconds late and doesn't quite understand what's happened, but people who tell her to be careful are usually justified.
"Right, sorry... Uh... What just happened?"
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"You nearly walked right into the path of that oncoming automobile. Are you quite alright? You haven't been harmed, have you?"
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"Um... I think so?" She takes a quick inventory of her condition. "Yeah, I'm okay."
She checks her surroundings before taking a small step backwards, farther away from the road. Just to be safe. She'd noticed a second ago that the hand on her shoulder was heavier than seemed normal, but moving now she can tell that there's definitely something weird about it. She glances over at it, but decides not to ask just now.
"Uh... thanks for saving my life." It feels strange to be saying that so casually, but she's still a little out of sorts.
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walking
He's sitting on top of one of the rooftops when he sees the girl wandering aimlessly. She bumps into people and doesn't react to it, that immediately catches his attention, and then she... keeps walking into traffic and...
Well, he's jumping down, still fully in his edgy little jester costume to yank her out of the way of moving traffic.]
Are you braindead?! What the hell were you thinking?! [And it's only then, when he actually sees who he's talking to that he properly recognizes her.]
...Stephanie?
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What the hell!
[ The exclamation isn't aimed at Damian. In fact, she hasn't quite realized there's someone else there at all. Where is she, even? Is this the reality before last, or a third new reality? ]
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You're the idiot who was walking into traffic like you'd never seen a damn car before.
[Except... her eyes aren't focused, or even looking at him. Re-evaluate. Hallucination of some kind? Probably.
They're attracting attention, and a middle aged woman steps up to ask if she's okay, to which Damian snaps that she's fine, despite any appearances to the contrary.]
Well. Definitely Stephanie. Only you could reach this superhuman level of obliviousness.
[He reaches forward and snaps his fingers in front of her face.]
Stephanie. Stephanie. Stephanie Brown! [And finally he lightly smacks her on the head. That'll do it, probably.]
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Someone is saying her name. Wait, is that Damian? Does that mean she's back in Gotham? But why is he right here, on the ground, in uniform, talking to some random civilian (herself)? Hold on, how long had been talking to her that she'd been standing here without answering?
She opens her mouth to ask when he starts snapping in his fingers right in front of her nose, then smacks her on the head. ]
Ow! What was that for? Geez.
[ She glares at him while she finger-combs her hair back into place. ]
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itsy bitsy spider
Those aren't the words he ever imagined first directing at Stephanie when (if) he ever saw her again. It's a comfortable and mocking little sort of deja-vu: the last time he'd laid eyes on her after so long apart he hadn't been all that gentle, either. But it's justified.
Tim's left foot goes to squash a scurrying, helpless little spider that just... ran down his khakis. He misses, the movement clumsy. The next moment he's being pushed aside as an older retiree scuttles away swearing about hygiene and news channels and righteous retribution. The spider has made its escape. And Tim is Tired.
And Steph is here.
Here, as in that ear-splitting shriek cannot possibly be faked and neither can her frantic and jerky brand of searching and his heart swells and weighs him down.
Tim frowns.
"We're on the coast, near the woods, there's going to be wildlife." --he takes her arm. Because he can. Because he needs to know she's real. And also because he needs to know, "Are you okay?"
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For half a second it's perfectly natural that he's there. They live in the same city, there are only so many coffee shops that aren't Starbucks. He grabs her arm and she stops twisting around, only to realize that she has no idea how to react in this moment. She's startled to find him here, embarassed, relieved, annoyed that she's relieved, pretty sure the normal response to being grabbed is anger, and terrified that there is a tiny spider crawling on her somewhere she can't see.
"What? No!" Of course she's not okay, there was a spider on her, and that's her coffee soaking into the carpet. Wait, that's not what he's asking. She quickly corrects herself.
"-Yes. I'm fine, I just-" A single hair on her other arm moves and she twists to check. No spider.
"Why are there so many spiders? This is too many spiders!"
The appropriate number of spiders in a room is one. The appropriate number of spiders on her body is less than zero.
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This is not how he ever imagined addressing her when (if) he ever saw her again, expression distorted into irritation and a walled, weary kind of worried all at once. His bark of a voice accentuates the emotions cresting in him. She twists in a spacey, frivolous panic. He dares her to hold herself still, dang it, his other hand coming to help keep her shoulders square because she might be hurt.
"Calm down."
His mind remembers cool caves, and millions and millions of spiders.
Poisons and scimitar--
But Steph amends, says she's fine. There's coffee on the carpet, locals unsure about what to make of this big scene, one cafe employee making their way cautiously forward and Tim fights the irrational urge to duck his head in total embarrassment. He fights the urge to pull Steph into a hug, too, but that's somehow much easier to navigate.
He takes a breath for the both of them.
"--did you pay for that yet?"
...The... coffee. Priorities... Shut up.
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"You calm down," she retorts with a glare. She has the presence of mind to keep her voice down this time. She glances over at the employee, shrugging lightly and rolling her eyes in a 'you know how it is' gesture. Of course, the employee has no idea how it is, or what it is, but some of the patrons start to turn back to their own conversations as it seems like the scene is resolving itself.
"I paid for it already, and I didn't even get to have a sip of it first." She grimaces down at the wet carpet, lamenting the time it's going to take to get some caffeine into her system now. Tim's overreaction seems to have swept the missing arachnid out of her mind, at least.
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SPOODERMIN
That’s kind of how it looks, like he’s jumped off the chair and onto his feet as though trying to get elevated as fast as gravity will allow. Steph might have gotten a lot of attention with that screaming but he’s only two tables over and is there in time to see a spider crawling away on the table between them. He doesn’t think anything of it.
“Excuse me, miss, I’m—” Not a detective here. “—William Murdoch, I couldn’t help but… Are you quite all right? Do you need help?”
He hadn’t seen anyone approach her.
DOES WHATEVER A SPOODER CIN
"What? Oh. No. Yes. Sort of?" Come on, Steph, at least try to make sense.
"I'm-" She flinches and starts checking her arms again, thinking she might have felt something move.
"-okay, it's just... Do you see a spider on me anywhere? It was the size of a fricken' quarter..."
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He lifts a hand to offer her support if she needs it while committing the self-inspection. “I take it you’re averse to the creatures. Was that the, ah, cause if your distress?”
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She sighs with as much frustration as relief. No spiders on her is good, but there are still so many spiders all around them. And her coffee is soaking into the carpet.
"It, uh... it startled me," she explains sheepishly, righting her cup and... yeah, she's going to need a whole rag if she wants to dry this table off.
"...Sorry."
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Let It Burn
[Pardon the lack of video to go along with the voice, she hasn't quite figured that out yet.
Not turning it on, that had mercifully been covered in the brief introductory class on the absolutely impossible technology available here. Just the fine points, like positioning the phone so the camera isn't pointed straight up a nostril, or at the wall.]
Assuming you really want to take care of the ants. Might be better to leave the city to them and escape before the next batch of crawling horrors comes along.
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Leaving is definitely the smart choice. Unfortunately, it's also not an option.
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[She snorts in amusement, then sobers.]
I'm not sure you'd need boiling water, though. They're supposed to be- [a brief pause, as she shuffles her word choice midstream] -unnatural creations, aren't they? They might die as embers, as much as ants.
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... ]
Does anybody wanna like... volunteer to test that?
[ Still not the best plan, but honestly, she'll take it. ]
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let it burn
The ants are more upfront than the spiders, at least. The ants just want to burn everything to cinders in a dazzling display of lights, pain and misery.
Who knows what the spider wants.
Anyway, the answer to your question is vinegar.
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Vinegar? How does that work?
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It kills ants and doesn't kill people. Ideally we prevent them from getting out of Dogtown at all.
[She knows how she'd do it, but ADI has their stupid rules that empower them to further uselessness.]
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So how do we drown the city in vinegar? Where do we even get that much vinegar?